bool SpecialDialog(Obj_NPC obj) { if (obj && (obj.BaseAttr.RoleBaseID == GlobeVar.MARRY_NPCID || obj.BaseAttr.RoleBaseID == GlobeVar.DIVORCE_NPCID || obj.BaseAttr.RoleBaseID == GlobeVar.PARADE_NPCID) ) { MarryRootLogic.ShowMarryDialogUI(obj.BaseAttr.RoleBaseID); return(true); } //如果开关关闭,奖励NPC就按照普通NPC一样对话 if (obj && obj.BaseAttr.RoleBaseID == GlobeVar.AWARD_NPCID) { if (!GameManager.gameManager.PlayerDataPool.IsServerFlagOpen(SERVER_FLAGS_ENUM.FLAG_CYFANS)) { return(false); } } //显示带选项的对话框(可选) if (obj.DefaultDialogID != -1) { Tab_NpcDialog _npcDialogInfo = TableManager.GetNpcDialogByID(obj.DefaultDialogID, 0); if (_npcDialogInfo != null && _npcDialogInfo.OptionDialogId != -1) { OptionDialogLogic.ShowOptionDialogUI(obj.DefaultDialogID); return(true); } else { //LogModule.ErrorLog("Can not find npcDialogInfo: {0} or OptionDialogId == -1", obj.DefaultDialogID); } } return(false); }
void OnProcessEvent(int OptionIndex) { if (m_NpcDialogInfo != null) { DialogEventType _EventType = (DialogEventType)m_NpcDialogInfo.OptionDialogType; switch (_EventType) { case DialogEventType.EVENT_BLACKMARKET: if (OptionIndex == 1) { //选项一 UIManager.ShowUI(UIInfo.BlackMarket); } break; case DialogEventType.EVENT_CANGKU: if (OptionIndex == 1) { //选项一 UIManager.ShowUI(UIInfo.CangKu); } break; case DialogEventType.EVENT_AWARD: if (OptionIndex == 1) { bool bRet = GameManager.gameManager.PlayerDataPool.CommonData.GetCommondFlag((int)USER_COMMONFLAG.CF_CYFANS_AWARD_FLAG); if (!bRet) { CG_ASK_SPECIALAWARD Pack = (CG_ASK_SPECIALAWARD)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_SPECIALAWARD); Pack.Awardid = (int)USER_COMMONFLAG.CF_CYFANS_AWARD_FLAG; Pack.SendPacket(); } else if (Singleton <ObjManager> .GetInstance().MainPlayer) { Singleton <ObjManager> .GetInstance().MainPlayer.SendNoticMsg(false, "#{3271}"); } } break; case DialogEventType.EVENT_RECOVER: if (OptionIndex == 1) { DoRecover(); } break; case DialogEventType.EVENT_CHANGENAME: if (OptionIndex == 1) { OnChangeNameForCombineServer(); } break; case DialogEventType.EVENT_PAOSHANG: { DoAcceptPaoShang(OptionIndex); } break; case DialogEventType.EVENT_MARRYRING: { MarryRootLogic.RepairMarryRing(); } break; case DialogEventType.EVENT_NORMALVILLAIN: { if (OptionIndex == 1) { OpenVillainCopyScene(1); } } break; case DialogEventType.EVENT_SUPERVILLAIN: { if (OptionIndex == 1) { OpenVillainCopyScene(2); } } break; case DialogEventType.EVENT_NIANSHOU: { if (OptionIndex == 1) { OpenNianShouCopyScene(); } } break; case DialogEventType.EVENT_GONGJISHOP: { if (OptionIndex == 1) { // 显示 UI UIManager.ShowUI(UIInfo.GongJiShopRoot); } } break; default: break; } OnCloseClick(); } }