// Update is called once per frame
    void Update()
    {
        RaycastHit hit;
        Ray        ray = cameraVR.ViewportPointToRay(screenCenterVector);

        Debug.DrawRay(ray.origin, ray.direction * 100, Color.red);

        bool raycast = Physics.Raycast(ray, out hit, Mathf.Infinity, ~(1 << 8));

        //bool raycast = Physics.Raycast(ray, out hit);

        if (!raycast)
        {
            return;
        }

        marker.transform.position = hit.point;
        if (hit.distance > maxDistance)
        {
            MarkerScript.SetSelectedItemType(SelectedItemType.Other);
            return;
        }

        GameObject    hitObject     = hit.transform.gameObject;
        ClickableItem ClickableItem = hitObject.GetComponent <ClickableItem>();

        if (ClickableItem != null)
        {
            MarkerScript.SetSelectedItemType(SelectedItemType.ClickableItem);
            if (OVRInput.GetDown(OVRInput.Button.One))
            {
                //ewentualne wracanie do norm koloru
                CheckReturnToInitialColor();
                ClickableItem.Click(hit);
            }
            else
            {
                //podswietlenie itemu
                //jesli byl jakis inny podswitlony to wrocic go do norm koloru
                if (hitObject != lastFrameHitObject)
                {
                    //ewentualne wracanie poprzedniego do normalnego koloru
                    CheckReturnToInitialColor();
                    //podswietlenie nowego
                    if (ClickableItem.HighLightMaterial(hit.distance))
                    {
                        lastFrameHitObject = hitObject;
                    }
                }
            }
        }
        else //not clickable item
        {
            MarkerScript.SetSelectedItemType(SelectedItemType.Other);
            //ewentualne wracanie do norm koloru
            CheckReturnToInitialColor();
        }
    }
Ejemplo n.º 2
0
 public override bool HighLightMaterial(float distance)
 {
     if (distance < maxDistance)
     {
         MarkerScript.SetSelectedItemType(SelectedItemType.Floor);
     }
     return(false);
 }
Ejemplo n.º 3
0
 public override bool HighLightMaterial(float distance)
 {
     if (distance > maxDistanceToCollectObjects)
     {
         return(false);
     }
     MarkerScript.SetSelectedItemType(SelectedItemType.Floor);
     outline.enabled = true;
     return(true);
 }