Ejemplo n.º 1
0
 public void markerKey(int key)
 {
     playerPos = Game.Player.Character.Position;
     for (int i = 0; i < show.Count; i++)
     {
         mark = show[i];
         if (World.GetDistance(playerPos, mark.getPosition()) < (mark.getScale().X + 0.3f))
         {
             mark.onKeyDelegate().DynamicInvoke(key);
         }
     }
 }
Ejemplo n.º 2
0
        public static async Task SaveMarkers()
        {
            while (true)
            {
                await Delay(500);

                show.Clear();
                playerPos = Game.Player.Character.Position;

                for (int i = 0; i < MarkerHolder.MarkerList.Count; i++)
                {
                    mark = MarkerHolder.MarkerList[i];
                    if (mark.getJobList().Count != 0)
                    {
                        if (!mark.getJobs(PlayerJob.getJobName(), PlayerJob.getJobGrade()))
                        {
                            continue;
                        }
                    }
                    if (World.GetDistance(playerPos, mark.getPosition()) < mark.getDistance())
                    {
                        show.Add(mark);
                    }
                    if (World.GetDistance(playerPos, mark.getPosition()) < (mark.getScale().X + 0.3f))
                    {
                        if (!callbacks.Contains(mark))
                        {
                            callbacks.Add(mark);
                            mark.onEnterDelegate().DynamicInvoke();
                        }
                    }
                }

                for (int i = 0; i < callbacks.Count; i++)
                {
                    mark = callbacks[i];
                    if (!(World.GetDistance(playerPos, mark.getPosition()) < (mark.getScale().X + 0.3f)))
                    {
                        if (callbacks.Contains(mark))
                        {
                            callbacks.Remove(mark);
                            mark.onExitDelegate().DynamicInvoke();
                        }
                    }
                }
            }
        }