void OperateMarine(CodeBattle.Marine marine) { Marine MarineScript = (Marine)marines[marine.Id]; if (MarineScript.status == CodeBattle.Status.Dead) { return; } ; MarineScript.status = marine.Status; MarineScript.hp = marine.Hp; if (marine.Status == CodeBattle.Status.Run) { MarineScript.SetTargetPosition(marine.TargetPosition.X, marine.TargetPosition.Z); } else if (marine.Status == CodeBattle.Status.GunAttack) { MarineScript.SetGunShootPosition(marine.TargetPosition.X, marine.TargetPosition.Z); CollectionAndReportMarineStates(marine.Id, CodeBattle.Observer.ReportEnum.gunattack); } else if (marine.Status == CodeBattle.Status.Flares) { CollectionAndReportMarineStates(marine.Id, CodeBattle.Observer.ReportEnum.flares); StartCoroutine(MarineFlaresReport(marine.Id)); } }
protected override void ExecuteInsertUnitCommand(string[] commandWords) { Unit unit = null; switch (commandWords[1]) { case "Tank": unit = new Tank(commandWords[2]); break; case "Marine": unit = new Marine(commandWords[2]); break; case "Parasite": unit = new Parasite(commandWords[2]); break; case "Queen": unit = new Queen(commandWords[2]); break; default: break; } if (unit != null) { base.InsertUnit(unit); } base.ExecuteInsertUnitCommand(commandWords); }
public void _0_SingleUpgrade() { IMarine marine = new Marine(10, 1); Assert.AreEqual(11, new MarineWeaponUpgrade(marine).Damage); Assert.AreEqual(11, new MarineWeaponUpgrade(marine).Damage); }
public static void OperatorSwitchExample() { Transport transport1, transport2, transport3; transport1 = new Car(10, 50, 35000); transport2 = new Marine(35000); transport3 = new Aircraft(35000); foreach (var item in new Transport[] { transport1, transport2, transport3 }) { switch (item) { case Car c: Console.Write(c.Fuel); break; case Marine m: Console.Write(m.Draft); break; case Transport t: Console.Write(t.Mileage); break; } } }
static void Main(string[] args) { Unit m1 = new Marine(); m1._Recall += Marine_Recall; m1._Recall += Marine_Recall_Effect; m1.TakeDamage(30); m1.Move(1, 1); Console.WriteLine(m1); UseSpecialAbility((ISpecialUnit)m1, 3); Unit f1 = new Firebat(); f1._Recall += Firebat_Recall; f1._Recall += Firebat_Recall_Effect; f1.TakeDamage(20); f1.Move(10, 10); Console.WriteLine(f1); Unit z1 = new Zealot(); z1.TakeDamage(150); z1.Move(100, 100); Console.WriteLine(z1); Arbirter a1 = new Arbirter(); a1.TakeDamage(10); a1.Move(5, 5); Console.WriteLine(a1); a1.Recall(10, 10); a1.Recall(10, 10); a1.Recall(10, 10); }
public void _3_RandomTests() { for (int n = 0; n < 10; n++) { int dmg = random.Next(10, 50); int armor = random.Next(10, 50); IMarine marine = new Marine(dmg, armor); for (int i = 0; i < 10; i++) { if (random.NextDouble() <= 0.5) { marine = new MarineWeaponUpgrade(marine); dmg++; } else { marine = new MarineArmorUpgrade(marine); armor++; } } Assert.AreEqual(dmg, marine.Damage); Assert.AreEqual(armor, marine.Armor); } }
void CollectionAndReportMarineStates(int ReportId, CodeBattle.Observer.ReportEnum ReportType) { CodeBattle.Observer.MarineReport.Builder rb = new CodeBattle.Observer.MarineReport.Builder(); rb.Report = ReportType; rb.ReporterId = ReportId; foreach (object _m in marines.Values) { Marine m = (Marine)(_m); if (m.status == CodeBattle.Status.Dead) { continue; } CodeBattle.Observer.MarineStatus.Builder msb = new CodeBattle.Observer.MarineStatus.Builder(); msb.Id = m.id; msb.Status = m.status; CodeBattle.Vector2.Builder vb = new CodeBattle.Vector2.Builder(); vb.X = m.transform.position.x; vb.Z = m.transform.position.z; msb.Position = vb.BuildPartial(); rb.AddMarines(msb); } CodeBattle.Observer.Cmd.Builder cmdBuilder = new CodeBattle.Observer.Cmd.Builder(); cmdBuilder.Cmd_ = CodeBattle.Observer.CmdEnum.marinereport; cmdBuilder.Mrt = rb.BuildPartial(); CodeBattle.Observer.Cmd cmd = cmdBuilder.BuildPartial(); byte[] Data = AddLengthHeader(CmdSerialize(cmd)); SockSend(Data); }
protected override void ExecuteInsertUnitCommand(string[] commandWords) { switch (commandWords[1]) { case "Marine": var marine = new Marine(commandWords[2]); base.InsertUnit(marine); break; case "Parasite": var parasite = new Parasite(commandWords[2]); base.InsertUnit(parasite); break; case "Queen": var queen = new Queen(commandWords[2]); base.InsertUnit(queen); break; case "Tank": var tank = new Tank(commandWords[2]); base.InsertUnit(tank); break; default: base.ExecuteInsertUnitCommand(commandWords); break; } }
public void PatterCraft_Decorator() { var marine = new Marine(10, 1); Assert.AreEqual(11, new MarineWeaponUpgrade(marine).Damage); Assert.AreEqual(11, new MarineWeaponUpgrade(marine).Damage); }
protected override void ExecuteInsertUnitCommand(string[] commandWords) { switch (commandWords[1]) { case "Tank": var tank = new Tank(commandWords[2]); this.InsertUnit(tank); break; case "Marine": var marine = new Marine(commandWords[2]); this.InsertUnit(marine); break; case "Parasite": var parasite = new Parasite(commandWords[2]); this.InsertUnit(parasite); break; case "Queen": var queen = new Queen(commandWords[2]); this.InsertUnit(queen); break; default: base.ExecuteInsertUnitCommand(commandWords); break; } }
public Animal CreateMarine(MarineSpecies marineSpecies) { Marine animalObj = null; switch (marineSpecies) { case MarineSpecies.Goldfish: animalObj = new Goldfish(); break; case MarineSpecies.Whales: animalObj = new Whales(); break; default: Debug.Assert(false, "To be completed!"); break; } animalObj.CategoryType = CategoryType.Marine; return(animalObj); //return the created animal object. }
static void Main() { Marine M = new Marine(); M.Move(5, 5); M.Attack(10, 10); M.Die(); }
static void Main(string[] args) { // Marine Unit unit = new Marine(new MoveLand(), new Attack()); unit.Move(); unit.Attack(); // Medic unit = new Medic(new MoveLand(), new NoAttack()); unit.Move(); unit.Attack(); // Wrath unit = new Wrath(new MoveSky(), new Attack()); unit.Move(); unit.Attack(); // Medic special attack unit = new Marine(new MoveLand(), new SpecialAttack()); unit.Move(); unit.Attack(); Console.ReadKey(); }
public void _0_VisitLight() { IVisitor bullet = new TankBullet(); ILightUnit light = new Marine(); light.Accept(bullet); Assert.AreEqual(100 - 21, light.Health); }
public async void BuildLists() { MarineList = await Marine.GetMarines(); ListMarines = MarineList; MarineDocuments = DocumentList; Transactions = TransactionList; IsVisible = false; }
public void _1_DoubleUpgrade() { IMarine marine = new Marine(15, 1); marine = new MarineWeaponUpgrade(marine); marine = new MarineWeaponUpgrade(marine); Assert.AreEqual(17, marine.Damage); }
private void MarineListBox_SelectionChanged(object sender, SelectionChangedEventArgs e) { Marine marine = MarineListBox.SelectedItem as Marine; MarineEDIPI = marine.EDIPI; MarineFirstName = marine.FirstName; MarineLastName = marine.LastName; MarineMI = marine.MI; MarineUpdate(); }
public void _2_TripleUpgrade() { IMarine marine = new Marine(20, 1); marine = new MarineWeaponUpgrade(marine); marine = new MarineWeaponUpgrade(marine); marine = new MarineWeaponUpgrade(marine); Assert.AreEqual(23, marine.Damage); }
public void Marine_Can_Attack() { var marine = new Marine(); var target = new Target { Health = 33 }; marine.Attack(target); Assert.AreEqual(27, target.Health); }
public void ShowDemo() { Marine m = new Marine(); m.Display(); m.DisplayA(); Unit u = m; u.Display(); u.DisplayA(); }
/// <see cref="EntityBehavior.UpdateState"/> public override void UpdateState(Entity entity) { Marine entityAsMarine = entity as Marine; if (entityAsMarine != null) { entityAsMarine.UpdateStimPacksStatus(); return; } /// TODO: handle other entity types here! }
public NewMarinePage() { InitializeComponent(); Marine = new Marine { FirstName = "Enter firstname here", LastName = "Enter lastname here" }; MarineCorpsRanks = MarineCorpsRankFactory.All(); BindingContext = this; }
public static void OperatorIsExample() { Transport transport1, transport2, transport3; transport1 = new Car(10, 50, 35000); transport2 = new Marine(35000); transport3 = new Aircraft(35000); bool isTransport1Marine = transport1 is Marine; bool isTransport2Marine = transport2 is Marine; bool isTransport3Marine = transport3 is Marine; }
private async void BuildList() { UnitDiary unitDiary = new UnitDiary(); Marine marine = new Marine(); DiaryList = await unitDiary.GetAll(); MarineList = await marine.GetMarines(); Marines = MarineList; UnitDiaries = DiaryList; }
static void Main(string[] args) { Marine ourMarine = new Marine("아군 마린", 100); ourMarine.Attach(new Mainscreen()); ourMarine.Attach(new StatusScreen()); ourMarine.Attach(new EnemyScreen()); ourMarine.Health = 60; ourMarine.Health = 40; Console.ReadKey(); }
protected override Unit CreateUnit(UnitType type) { Unit unit = null; if (type == UnitType.Marine) { unit = new Marine(); } else if (type == UnitType.Firebat) { unit = new Firebat(); } return(unit); }
public static void OperatorAsExample() { Transport transport1, transport2, transport3; transport1 = new Car(10, 50, 35000); transport2 = new Marine(35000); transport3 = new Aircraft(35000); Marine marine11 = (Marine)transport1; Marine marine22 = (Marine)transport2; Marine marine33 = (Marine)transport3; Marine marine1 = transport1 as Marine; Marine marine2 = transport2 as Marine; Marine marine3 = transport3 as Marine; }
protected override Unit CreateUnit(UnitType type) { Unit unit = null; BarrackUnitBehaviorFactory barrackUnitBehaviorFactory = new BarrackUnitBehaviorFactory(); if (type == UnitType.Marine) { unit = new Marine(barrackUnitBehaviorFactory); } else if (type == UnitType.Firebat) { unit = new Firebat(barrackUnitBehaviorFactory); } return(unit); }
byte[] CmdMarineDamageReport(int attackId, int damageId) { Marine attackMarineScript = (Marine)marines[attackId]; Marine damageMarineScript = (Marine)marines[damageId]; CodeBattle.Observer.MarineReport.Builder rb = new CodeBattle.Observer.MarineReport.Builder(); rb.Report = CodeBattle.Observer.ReportEnum.damage; rb.Mattack = attackMarineScript.GetMarineStatus().BuildPartial(); rb.Mdamage = damageMarineScript.GetMarineStatus().BuildPartial(); CodeBattle.Observer.Cmd.Builder cmdBuilder = new CodeBattle.Observer.Cmd.Builder(); cmdBuilder.Cmd_ = CodeBattle.Observer.CmdEnum.marinereport; cmdBuilder.Mrt = rb.BuildPartial(); CodeBattle.Observer.Cmd cmd = cmdBuilder.BuildPartial(); return(CmdSerialize(cmd)); }
public void ReturnPassiveInteraction_WhenUnitInfoWithNullIdIsPassed() { var queen = new Queen("Tereza"); var marine = new Marine(null); var marineInfo = new UnitInfo(marine); var queenInfo = new UnitInfo(queen); List <UnitInfo> units = new List <UnitInfo>(); units.Add(marineInfo); var result = queen.DecideInteraction(units); var expected = Interaction.PassiveInteraction; Assert.AreEqual(expected, result); }
public void TargetUnithWithMaxHealth_WhenThereAreMoreThanOneUnit() { var marine = new Marine("Pesho"); var parasite = new Parasite("Boris"); var queen = new Queen("Tereza"); var parasiteInfo = new UnitInfo(parasite); var queenInfo = new UnitInfo(queen); var marineInfo = new UnitInfo(marine); List <UnitInfo> units = new List <UnitInfo>(); units.Add(parasiteInfo); units.Add(queenInfo); var result = marine.DecideInteraction(units); var expected = new Interaction(marineInfo, queenInfo, InteractionType.Attack); Assert.AreEqual(expected.TargetUnit, result.TargetUnit); }
public void ReturnAttackInteractionType_WhenInteractWithAttackableUnit() { var marine = new Marine("Pesho"); var parasite = new Parasite("Boris"); var queen = new Queen("Tereza"); var parasiteInfo = new UnitInfo(parasite); var queenInfo = new UnitInfo(queen); var marineInfo = new UnitInfo(marine); List <UnitInfo> units = new List <UnitInfo>(); units.Add(parasiteInfo); units.Add(queenInfo); var result = marine.DecideInteraction(units); var expected = new Interaction(marineInfo, queenInfo, InteractionType.Attack); Assert.AreEqual(expected.InteractionType, result.InteractionType); }
protected virtual void ExecuteInsertUnitCommand(string[] commandWords) { switch (commandWords[1]) { case "Dog": var dog = new Dog(commandWords[2]); this.InsertUnit(dog); break; case "Human": var human = new Human(commandWords[2]); this.InsertUnit(human); break; case "Tank": var tank = new Tank(commandWords[2]); this.InsertUnit(tank); break; case "Marine": var marine = new Marine(commandWords[2]); this.InsertUnit(marine); break; case "Parasite": var parasite = new Parasite(commandWords[2]); this.InsertUnit(parasite); break; case "Queen": var queen = new Queen(commandWords[2]); this.InsertUnit(queen); break; default: break; } }
static void Main() { Marine M = new Marine(); }