Ejemplo n.º 1
0
 private void checkText()
 {
     //Debug.Log(ms.getStatus());
     for (int i = 1; i <= 3; i++)
     {
         //Debug.Log(ms.isAvailable(i));
         if (ms.isAvailable(i))
         {
             int temp = (i != 2 && i == 3) ? 1 : 3;
             if (i == 2)
             {
                 temp = 2;
             }
             UnityEngine.UI.Text changes = txts[temp].GetComponent <UnityEngine.UI.Text>();
             changes.text = "Map " + i;
         }
     }
 }