Ejemplo n.º 1
0
    public void GenerateEffectsList(MapSquare square)
    {
        ClearList();

        List <string> effects = square.GetEffectsListStrings();

        foreach (string effect in effects)
        {
            EffectsListItem effectsListItem = Instantiate(effectsListItemTemplate);
            effectsListItem.gameObject.SetActive(true);
            effectsListItem.SetupItem(effect);

            effectsListItem.transform.SetParent(effectsListItemTemplate.transform.parent, false);
            itemsInList.Add(effectsListItem);
        }
    }