Ejemplo n.º 1
0
        public void AddComboInfo(uint magicid,MapServer.BaseObject attack, MapServer.BaseObject target, uint track_id, uint track_id2)
        {
           // byte head = 0;
          //  byte tail = 0;
            //三位数的 针对怪物的..
          
              
            //测试连击状态
            if (MapServer.Program._Head > 0)
            {
                head = MapServer.Program._Head;
                tail = MapServer.Program._Tail;
            }
        
            byte dir = DIR.GetAgainstDir(target.GetDir());
            String str = "";
            byte[] data = null;
            count += 2;
            combo.WriteByte(head);
            str = Convert.ToString(target.GetTypeId());
            data = Coding.GetUtf8Coding().GetBytes(str);
            combo.WriteBuff(data);
            combo.WriteByte(32);
            str = Convert.ToString(target.GetCurrentX());
            data = Coding.GetUtf8Coding().GetBytes(str);
            combo.WriteBuff(data);
            combo.WriteByte(32);

            str = Convert.ToString(target.GetCurrentY());
            data = Coding.GetUtf8Coding().GetBytes(str);
            combo.WriteBuff(data);
            combo.WriteByte(32);

            str = Convert.ToString(dir);
            data = Coding.GetUtf8Coding().GetBytes(str);
            combo.WriteBuff(data);
            combo.WriteByte(32);

            str = Convert.ToString(track_id2);
            data = Coding.GetUtf8Coding().GetBytes(str);
            combo.WriteBuff(data);
            combo.WriteByte(tail);
            //if (magicid != GameStruct.MagicTypeInfo.XUEYINGLUNHUI)
            //{
            //   
            //}
            //else if (count <= 20)
            //{
            //    combo.WriteByte(tail);
            //}
            //else
            //{
            //    combo.WriteByte(28);
            //}
            
            

            str = Convert.ToString(attack.GetTypeId());
            data = Coding.GetUtf8Coding().GetBytes(str);
            combo.WriteBuff(data);
            combo.WriteByte(32);

            str = Convert.ToString(attack.GetCurrentX());
            data = Coding.GetUtf8Coding().GetBytes(str);
            combo.WriteBuff(data);
            combo.WriteByte(32);

            str = Convert.ToString(attack.GetCurrentY());
            data = Coding.GetUtf8Coding().GetBytes(str);
            combo.WriteBuff(data);
            combo.WriteByte(32);

            str = Convert.ToString(attack.GetDir());
            data = Coding.GetUtf8Coding().GetBytes(str);
            combo.WriteBuff(data);
            combo.WriteByte(32);

            str = Convert.ToString(track_id);
            data = Coding.GetUtf8Coding().GetBytes(str);
            combo.WriteBuff(data);;
           
        }
Ejemplo n.º 2
0
        //根据双飞类型与坐标计算出标记
        public void CalcTag(uint magicid, MapServer.BaseObject attack, MapServer.BaseObject target)
        {
            if ((attack.GetCurrentX() < 999 && attack.GetCurrentY() < 999) ||
              (target.GetCurrentX() < 999 && target.GetCurrentY() < 999))
            {
                if (target.type == OBJECTTYPE.MONSTER)
                {
                    switch (magicid)
                    {
                        case GameStruct.MagicTypeInfo.FEITIANZHAN:
                        case GameStruct.MagicTypeInfo.XUEYINGQIANHUAN:
                        //  case GameStruct.MagicTypeInfo.XUEYINGLUNHUI:
                        case GameStruct.MagicTypeInfo.XUEYINGXINGMANG:
                        case GameStruct.MagicTypeInfo.LONGHUNFENGBAO:
                        case GameStruct.MagicTypeInfo.XUEXI:
                        case GameStruct.MagicTypeInfo.SHUNYINGJI:
                            {
                                head = 25;
                                tail = 26;
                                break;
                            }
                        case GameStruct.MagicTypeInfo.FEITIANLIANZHAN:
                        case GameStruct.MagicTypeInfo.LONGQIANGLIEHUN:
                        case GameStruct.MagicTypeInfo.LONGQIANGZANGHUN:
                        case GameStruct.MagicTypeInfo.LONGQIANGSUIHUN:
                        case GameStruct.MagicTypeInfo.SILIANZHAN:
                        case GameStruct.MagicTypeInfo.LIULIANZHAN:
                            {
                                head = 26;
                                tail = 27;
                                break;
                            }
                        case GameStruct.MagicTypeInfo.XUEYINGLUNHUI:
                            {
                                head = 25;
                                tail = 28;
                                break;
                            }
                        case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                            {
                                head = 27;
                                tail = 28;
                                break;
                            }
                    }
                }
                //针对玩家对玩家 不同的符号分隔符
                else if (target.type == OBJECTTYPE.PLAYER)
                {


                    {
                        switch (magicid)
                        {
                            case GameStruct.MagicTypeInfo.FEITIANZHAN:
                            case GameStruct.MagicTypeInfo.LONGHUNFENGBAO:
                            case GameStruct.MagicTypeInfo.XUEYINGQIANHUAN:
                            case GameStruct.MagicTypeInfo.XUEYINGXINGMANG:
                            case GameStruct.MagicTypeInfo.XUEXI:
                            case GameStruct.MagicTypeInfo.SHUNYINGJI:
                                {
                                    head = 26;
                                    tail = 26;
                                    break;
                                }
                            case GameStruct.MagicTypeInfo.FEITIANLIANZHAN:
                            case GameStruct.MagicTypeInfo.LONGQIANGLIEHUN:
                            case GameStruct.MagicTypeInfo.LONGQIANGZANGHUN:
                            case GameStruct.MagicTypeInfo.LONGQIANGSUIHUN:
                            case GameStruct.MagicTypeInfo.SILIANZHAN:
                            case GameStruct.MagicTypeInfo.LIULIANZHAN:
                                {
                                    head = 27;
                                    tail = 27;
                                    break;
                                }
                            case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                {
                                    head = 28;
                                    tail = 28;
                                    break;
                                }
                        }
                    }
                }
                else if (target.type == OBJECTTYPE.EUDEMON)
                {
                    switch (magicid)
                    {
                        case GameStruct.MagicTypeInfo.FEITIANZHAN:
                        case GameStruct.MagicTypeInfo.LONGHUNFENGBAO:
                        case GameStruct.MagicTypeInfo.XUEYINGQIANHUAN:
                        case GameStruct.MagicTypeInfo.XUEYINGXINGMANG:
                        case GameStruct.MagicTypeInfo.XUEXI:
                        case GameStruct.MagicTypeInfo.SHUNYINGJI:
                            {
                                head = 29;
                                tail = 26;
                                break;
                            }
                        case GameStruct.MagicTypeInfo.FEITIANLIANZHAN:
                        case GameStruct.MagicTypeInfo.LONGQIANGLIEHUN:
                        case GameStruct.MagicTypeInfo.LONGQIANGZANGHUN:
                        case GameStruct.MagicTypeInfo.LONGQIANGSUIHUN:
                        case GameStruct.MagicTypeInfo.SILIANZHAN:
                        case GameStruct.MagicTypeInfo.LIULIANZHAN:
                            {
                                head = 30;
                                tail = 27;
                                break;
                            }
                        case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                            {
                                head = 31;
                                tail = 31;
                                break;
                            }

                    }
                }
            }
            else
                //坐标大于四位数或者被攻击对象是玩家- 分隔符不一样
                //遇到单个坐标为四位数还有问题--需要反汇编调试 2015.9.14
                //
                //x y坐标都大于四位
                if (
                    ((target.GetCurrentX() > 999 && target.GetCurrentY() > 999) ||
                    (attack.GetCurrentX() > 999 && attack.GetCurrentY() > 999)))
                {
                    if (target.type == OBJECTTYPE.MONSTER)
                    {
                        switch (magicid)
                        {
                            case GameStruct.MagicTypeInfo.FEITIANLIANZHAN:
                            case GameStruct.MagicTypeInfo.LONGQIANGLIEHUN:
                            case GameStruct.MagicTypeInfo.LONGQIANGZANGHUN:
                            case GameStruct.MagicTypeInfo.LONGQIANGSUIHUN:
                            case GameStruct.MagicTypeInfo.SILIANZHAN:
                            case GameStruct.MagicTypeInfo.LIULIANZHAN:
                                {
                                    head = 28;
                                    tail = 29;
                                    break;
                                }
                            case GameStruct.MagicTypeInfo.FEITIANZHAN:
                            case GameStruct.MagicTypeInfo.LONGHUNFENGBAO:
                            case GameStruct.MagicTypeInfo.XUEYINGQIANHUAN:
                            case GameStruct.MagicTypeInfo.XUEYINGXINGMANG:
                            case GameStruct.MagicTypeInfo.XUEXI:
                            case GameStruct.MagicTypeInfo.SHUNYINGJI:
                                //   case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                {
                                    head = 27;
                                    tail = 28;
                                    break;
                                }
                            case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                {
                                    head = 29;
                                    tail = 30;
                                    break;
                                }
                        }
                    }
                    else if (target.type == OBJECTTYPE.PLAYER)
                    {
                        switch (magicid)
                        {
                            case GameStruct.MagicTypeInfo.XUEYINGQIANHUAN:
                            case GameStruct.MagicTypeInfo.XUEYINGXINGMANG:
                            case GameStruct.MagicTypeInfo.XUEXI:
                            case GameStruct.MagicTypeInfo.SHUNYINGJI:
                                //  case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                {
                                    head = 27;
                                    tail = 27;
                                    break;
                                }
                            case GameStruct.MagicTypeInfo.FEITIANZHAN:
                            case GameStruct.MagicTypeInfo.LONGHUNFENGBAO:
                                {
                                    head = 28;
                                    tail = 28;
                                    break;
                                }
                            case GameStruct.MagicTypeInfo.FEITIANLIANZHAN:
                            case GameStruct.MagicTypeInfo.LONGQIANGLIEHUN:
                            case GameStruct.MagicTypeInfo.LONGQIANGZANGHUN:
                            case GameStruct.MagicTypeInfo.LONGQIANGSUIHUN:
                            case GameStruct.MagicTypeInfo.SILIANZHAN:
                            case GameStruct.MagicTypeInfo.LIULIANZHAN:
                            case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                {
                                    head = 29;
                                    tail = 29;
                                    break;
                                }

                        }
                    }
                    else if (target.type == OBJECTTYPE.EUDEMON)
                    {
                        switch (magicid)
                        {
                            case GameStruct.MagicTypeInfo.XUEYINGQIANHUAN:
                            case GameStruct.MagicTypeInfo.XUEYINGXINGMANG:
                            case GameStruct.MagicTypeInfo.XUEXI:
                            case GameStruct.MagicTypeInfo.SHUNYINGJI:
                                //  case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                {
                                    head = 31;
                                    tail = 28;
                                    break;
                                }
                            case GameStruct.MagicTypeInfo.FEITIANZHAN:
                            case GameStruct.MagicTypeInfo.LONGHUNFENGBAO:
                                {
                                    head = 31;
                                    tail = 28;
                                    break;
                                }
                            case GameStruct.MagicTypeInfo.FEITIANLIANZHAN:
                            case GameStruct.MagicTypeInfo.LONGQIANGLIEHUN:
                            case GameStruct.MagicTypeInfo.LONGQIANGZANGHUN:
                            case GameStruct.MagicTypeInfo.LONGQIANGSUIHUN:
                            case GameStruct.MagicTypeInfo.SILIANZHAN:
                            case GameStruct.MagicTypeInfo.LIULIANZHAN:
                            case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                {
                                    head = 32;
                                    tail = 29;
                                    break;
                                }

                        }
                    }

                    //一个四位坐标 一个三位坐标
                }
                else if (target.GetCurrentX() > 999 || target.GetCurrentY() > 999 ||
                   attack.GetCurrentX() > 999 || attack.GetCurrentY() > 999)
                {
                    if (target.type == OBJECTTYPE.MONSTER)
                    {
                        switch (magicid)
                        {
                            case GameStruct.MagicTypeInfo.LONGHUNFENGBAO:
                            case GameStruct.MagicTypeInfo.FEITIANZHAN:
                            case GameStruct.MagicTypeInfo.XUEYINGQIANHUAN:
                            case GameStruct.MagicTypeInfo.XUEYINGXINGMANG:
                            case GameStruct.MagicTypeInfo.XUEXI:
                            case GameStruct.MagicTypeInfo.SHUNYINGJI:
                                // case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                {
                                    head = 26;
                                    tail = 27;
                                    break;
                                }
                            case GameStruct.MagicTypeInfo.LONGQIANGSUIHUN:
                            case GameStruct.MagicTypeInfo.LONGQIANGZANGHUN:
                            case GameStruct.MagicTypeInfo.LONGQIANGLIEHUN:
                            case GameStruct.MagicTypeInfo.FEITIANLIANZHAN:
                            case GameStruct.MagicTypeInfo.SILIANZHAN:
                            case GameStruct.MagicTypeInfo.LIULIANZHAN:
                                {
                                    head = 27;
                                    tail = 28;
                                    break;
                                }
                            case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                {
                                    head = 28;
                                    tail = 29;
                                    break;
                                }
                        }
                    }
                    else if (target.type == OBJECTTYPE.PLAYER)
                    {
                        switch (magicid)
                        {
                            case GameStruct.MagicTypeInfo.FEITIANZHAN:
                            case GameStruct.MagicTypeInfo.LONGHUNFENGBAO:
                            case GameStruct.MagicTypeInfo.XUEYINGQIANHUAN:
                            case GameStruct.MagicTypeInfo.XUEYINGXINGMANG:
                            case GameStruct.MagicTypeInfo.XUEXI:
                            case GameStruct.MagicTypeInfo.SHUNYINGJI:
                                //    case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                {
                                    head = 27;
                                    tail = 27;
                                    break;
                                }
                            case GameStruct.MagicTypeInfo.FEITIANLIANZHAN:
                            case GameStruct.MagicTypeInfo.LONGQIANGLIEHUN:
                            case GameStruct.MagicTypeInfo.LONGQIANGZANGHUN:
                            case GameStruct.MagicTypeInfo.LONGQIANGSUIHUN:
                            case GameStruct.MagicTypeInfo.SILIANZHAN:
                            case GameStruct.MagicTypeInfo.LIULIANZHAN:
                                {
                                    head = 28;
                                    tail = 28;

                                    break;
                                }
                            case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                {
                                    head = 30;
                                    tail = 30;
                                    break;
                                }
                        }
                    }
                    else if (target.type == OBJECTTYPE.EUDEMON)
                    {
                        switch (magicid)
                        {
                            case GameStruct.MagicTypeInfo.FEITIANZHAN:
                            case GameStruct.MagicTypeInfo.LONGHUNFENGBAO:
                            case GameStruct.MagicTypeInfo.XUEYINGQIANHUAN:
                            case GameStruct.MagicTypeInfo.XUEYINGXINGMANG:
                            case GameStruct.MagicTypeInfo.XUEXI:
                            case GameStruct.MagicTypeInfo.SHUNYINGJI:
                                //    case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                {
                                    head = 20;
                                    tail = 27;
                                    break;
                                }
                            case GameStruct.MagicTypeInfo.FEITIANLIANZHAN:
                            case GameStruct.MagicTypeInfo.LONGQIANGLIEHUN:
                            case GameStruct.MagicTypeInfo.LONGQIANGZANGHUN:
                            case GameStruct.MagicTypeInfo.LONGQIANGSUIHUN:
                            case GameStruct.MagicTypeInfo.SILIANZHAN:
                            case GameStruct.MagicTypeInfo.LIULIANZHAN:
                                {
                                    head = 31;
                                    tail = 28;

                                    break;
                                }
                            case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                {
                                    head = 30;
                                    tail = 30;
                                    break;
                                }
                        }
                    }


                    //一个三位数 一个二位数
                }
                else if (target.GetCurrentX() > 99 && target.GetCurrentY() < 99 ||
                   attack.GetCurrentX() < 99 && attack.GetCurrentY() > 99)
                {

                    if (target.type == OBJECTTYPE.MONSTER)
                    {
                        switch (magicid)
                        {
                            case GameStruct.MagicTypeInfo.FEITIANZHAN:
                            case GameStruct.MagicTypeInfo.LONGHUNFENGBAO:
                            case GameStruct.MagicTypeInfo.XUEYINGQIANHUAN:
                            case GameStruct.MagicTypeInfo.XUEYINGXINGMANG:
                            case GameStruct.MagicTypeInfo.XUEXI:
                            case GameStruct.MagicTypeInfo.SHUNYINGJI:
                                //    case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                {
                                    head = 24;
                                    tail = 25;
                                    break;
                                }
                            case GameStruct.MagicTypeInfo.FEITIANLIANZHAN:
                            case GameStruct.MagicTypeInfo.LONGQIANGLIEHUN:
                            case GameStruct.MagicTypeInfo.LONGQIANGZANGHUN:
                            case GameStruct.MagicTypeInfo.LONGQIANGSUIHUN:
                            case GameStruct.MagicTypeInfo.SILIANZHAN:
                            case GameStruct.MagicTypeInfo.LIULIANZHAN:
                                {
                                    head = 25;
                                    tail = 26;

                                    break;
                                }
                            case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                {
                                    head = 26;
                                    tail = 27;
                                    break;
                                }
                        }
                    }
                    else if (target.type == OBJECTTYPE.PLAYER)
                    {
                        switch (magicid)
                        {
                            case GameStruct.MagicTypeInfo.FEITIANZHAN:
                            case GameStruct.MagicTypeInfo.LONGHUNFENGBAO:
                            case GameStruct.MagicTypeInfo.XUEYINGQIANHUAN:
                            case GameStruct.MagicTypeInfo.XUEYINGXINGMANG:
                            case GameStruct.MagicTypeInfo.XUEXI:
                            case GameStruct.MagicTypeInfo.SHUNYINGJI:
                                //    case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                {
                                    head = 25;
                                    tail = 25;
                                    break;
                                }
                            case GameStruct.MagicTypeInfo.FEITIANLIANZHAN:
                            case GameStruct.MagicTypeInfo.LONGQIANGLIEHUN:
                            case GameStruct.MagicTypeInfo.LONGQIANGZANGHUN:
                            case GameStruct.MagicTypeInfo.LONGQIANGSUIHUN:
                            case GameStruct.MagicTypeInfo.SILIANZHAN:
                            case GameStruct.MagicTypeInfo.LIULIANZHAN:
                                {
                                    head = 26;
                                    tail = 26;

                                    break;
                                }
                            case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                {
                                    head = 27;
                                    tail = 27;
                                    break;
                                }
                        }
                    }
                    else if (target.type == OBJECTTYPE.EUDEMON)
                    {
                        switch (magicid)
                        {
                            case GameStruct.MagicTypeInfo.FEITIANZHAN:
                            case GameStruct.MagicTypeInfo.LONGHUNFENGBAO:
                            case GameStruct.MagicTypeInfo.XUEYINGQIANHUAN:
                            case GameStruct.MagicTypeInfo.XUEYINGXINGMANG:
                            case GameStruct.MagicTypeInfo.XUEXI:
                            case GameStruct.MagicTypeInfo.SHUNYINGJI:
                                //    case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                {
                                    head = 28;
                                    tail = 25;
                                    break;
                                }
                            case GameStruct.MagicTypeInfo.FEITIANLIANZHAN:
                            case GameStruct.MagicTypeInfo.LONGQIANGLIEHUN:
                            case GameStruct.MagicTypeInfo.LONGQIANGZANGHUN:
                            case GameStruct.MagicTypeInfo.LONGQIANGSUIHUN:
                            case GameStruct.MagicTypeInfo.SILIANZHAN:
                            case GameStruct.MagicTypeInfo.LIULIANZHAN:
                                {
                                    head = 29;
                                    tail = 26;

                                    break;
                                }
                            case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                {
                                    head = 30;
                                    tail = 27;
                                    break;
                                }
                        }
                    }

                }
                else
                    //二个二位数的
                    if (target.GetCurrentX() < 99 && target.GetCurrentY() < 99 ||
                    attack.GetCurrentX() < 99 && attack.GetCurrentY() < 99)
                    {
                        if (target.type == OBJECTTYPE.MONSTER)
                        {
                            switch (magicid)
                            {
                                case GameStruct.MagicTypeInfo.FEITIANZHAN:
                                case GameStruct.MagicTypeInfo.LONGHUNFENGBAO:
                                case GameStruct.MagicTypeInfo.XUEYINGQIANHUAN:
                                case GameStruct.MagicTypeInfo.XUEYINGXINGMANG:
                                case GameStruct.MagicTypeInfo.XUEXI:
                                case GameStruct.MagicTypeInfo.SHUNYINGJI:
                                    //    case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                    {
                                        head = 23;
                                        tail = 24;
                                        break;
                                    }
                                case GameStruct.MagicTypeInfo.FEITIANLIANZHAN:
                                case GameStruct.MagicTypeInfo.LONGQIANGLIEHUN:
                                case GameStruct.MagicTypeInfo.LONGQIANGZANGHUN:
                                case GameStruct.MagicTypeInfo.LONGQIANGSUIHUN:
                                case GameStruct.MagicTypeInfo.SILIANZHAN:
                                case GameStruct.MagicTypeInfo.LIULIANZHAN:
                                    {
                                        head = 24;
                                        tail = 25;

                                        break;
                                    }
                                case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                    {
                                        head = 25;
                                        tail = 26;
                                        break;
                                    }
                            }
                        }
                        else if (target.type == OBJECTTYPE.PLAYER)
                        {
                            switch (magicid)
                            {
                                case GameStruct.MagicTypeInfo.FEITIANZHAN:
                                case GameStruct.MagicTypeInfo.LONGHUNFENGBAO:
                                case GameStruct.MagicTypeInfo.XUEYINGQIANHUAN:
                                case GameStruct.MagicTypeInfo.XUEYINGXINGMANG:
                                case GameStruct.MagicTypeInfo.XUEXI:
                                case GameStruct.MagicTypeInfo.SHUNYINGJI:
                                    //    case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                    {
                                        head = 24;
                                        tail = 24;
                                        break;
                                    }
                                case GameStruct.MagicTypeInfo.FEITIANLIANZHAN:
                                case GameStruct.MagicTypeInfo.LONGQIANGLIEHUN:
                                case GameStruct.MagicTypeInfo.LONGQIANGZANGHUN:
                                case GameStruct.MagicTypeInfo.LONGQIANGSUIHUN:
                                case GameStruct.MagicTypeInfo.SILIANZHAN:
                                case GameStruct.MagicTypeInfo.LIULIANZHAN:
                                    {
                                        head = 25;
                                        tail = 25;

                                        break;
                                    }
                                case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                    {
                                        head = 26;
                                        tail = 26;
                                        break;
                                    }
                            }
                        }
                        else if (target.type == OBJECTTYPE.EUDEMON)
                        {
                            switch (magicid)
                            {
                                case GameStruct.MagicTypeInfo.FEITIANZHAN:
                                case GameStruct.MagicTypeInfo.LONGHUNFENGBAO:
                                case GameStruct.MagicTypeInfo.XUEYINGQIANHUAN:
                                case GameStruct.MagicTypeInfo.XUEYINGXINGMANG:
                                case GameStruct.MagicTypeInfo.XUEXI:
                                case GameStruct.MagicTypeInfo.SHUNYINGJI:
                                    //    case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                    {
                                        head = 27;
                                        tail = 24;
                                        break;
                                    }
                                case GameStruct.MagicTypeInfo.FEITIANLIANZHAN:
                                case GameStruct.MagicTypeInfo.LONGQIANGLIEHUN:
                                case GameStruct.MagicTypeInfo.LONGQIANGZANGHUN:
                                case GameStruct.MagicTypeInfo.LONGQIANGSUIHUN:
                                case GameStruct.MagicTypeInfo.SILIANZHAN:
                                case GameStruct.MagicTypeInfo.LIULIANZHAN:
                                    {
                                        head = 28;
                                        tail = 25;

                                        break;
                                    }
                                case GameStruct.MagicTypeInfo.LIEHUNSHAN:
                                    {
                                        head = 29;
                                        tail = 26;
                                        break;
                                    }
                            }
                        }
                    }
              
        }