Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (Vector2.Distance(m_NonStaticRegion.GetDynamicPosition(), m_NonStaticRegion.GetDynamicDestination()) < 100)
        {
            //if we have reached the target.
            //set a new target.
            m_NonStaticRegion.SetDynamicDestination(new Vector2(
                                                        Random.Range(differenceXMin + (m_NonStaticRegionRectTransform.sizeDelta.x / 2),
                                                                     differenceXMax - (m_NonStaticRegionRectTransform.sizeDelta.x / 2)),
                                                        Random.Range(differenceYMin + (m_NonStaticRegionRectTransform.sizeDelta.y / 2),
                                                                     differenceYMax - (m_NonStaticRegionRectTransform.sizeDelta.y / 2))
                                                        ));
            m_NonStaticTravelTime = Random.Range(20, 30);
        }
        else
        {
            //if we have not reached the target.
            //Lerp move towards destination.
            Vector2 pos = Vector2.Lerp(m_NonStaticRegion.GetDynamicPosition(),
                                       m_NonStaticRegion.GetDynamicDestination(),
                                       Time.fixedDeltaTime / (float)m_NonStaticTravelTime);
            m_NonStaticRegionRectTransform.anchoredPosition = pos;
            m_NonStaticRegion.SetDynamicPosition(pos);

            //Update the current save-data's non-static region location - ready for saving.
            SaveManager.GetInstance().GetSelectedData().m_RegionLocation.map_x = pos.x;
            SaveManager.GetInstance().GetSelectedData().m_RegionLocation.map_y = pos.y;
        }
    }