Ejemplo n.º 1
0
        private void Start()
        {
            DisplayProgressBar();

            Physics.gravity = new Vector3(0, -10, 0);

            var initialPlayerPosition  = getInitialPlayerPosition();
            var chunkPositionsToRender = MapPositionUtil.GetChunkPosition(initialPlayerPosition).GetPositionsInCubeRadius(1).ToList();

            PlayerObjectScript.Instance.FreezePosition();
            PlayerObjectScript.Instance.SetPosition(initialPlayerPosition);

            Chunk.Instance.RenderOnly(chunkPositionsToRender, _progressBar, () =>
            {
                PlayerObjectScript.Instance.UnfreezePosition();
            });
        }
Ejemplo n.º 2
0
        private void RenderChunksNearPlayer()
        {
            var playerChunkPosition = MapPositionUtil.GetChunkPosition(transform.position);

            Chunk.Instance.RenderOnly(playerChunkPosition.GetPositionsInCubeRadius(1).ToList());
        }