Ejemplo n.º 1
0
    void GenPrefabs()
    {
        List <MapPos> Generated = new List <MapPos>();

        int prefabX;
        int prefabY;
        int mapX = 0;
        int mapY = 0;

        for (int y = 0; y < mapData.height; y = y + 2)
        {
            for (int x = 0; x < mapData.width; x = x + 2)
            {
                MapPos cPos = new MapPos(x, y);
                if (mapX == (mapData.width / 2) + 1)
                {
                    mapX = 0;
                    mapY++;
                }

                prefabX = mapX * MapData.ROOMWIDTH;
                prefabY = mapY * MapData.ROOMHEIGHT;
                GameObject go;
                if (mapData.LargeRoomPositions.Contains(cPos))
                {
                    Generated.AddRange(getLargeRoomPositions(x, y));
                    go = GenRoom(prefabX, prefabY + MapData.ROOMHEIGHT, _64x64[mapData.Rng.Next(0, _64x64.Count)], true, cPos);
                    CameraZone    camZone = go.GetComponent <CameraZone>();
                    BoxCollider2D camColl = go.GetComponent <BoxCollider2D>();

                    camZone.zoneWidth  = MapData.ROOMWIDTH * 2;
                    camZone.zoneHeight = MapData.ROOMHEIGHT * 2;
                    camColl.size       = new Vector2(MapData.ROOMWIDTH * 2, MapData.ROOMHEIGHT * 2);
                    camColl.offset     = new Vector2(MapData.ROOMWIDTH, -MapData.ROOMHEIGHT);
                }
                else if (mapData.Map[x, y] == 1 && !Generated.Contains(cPos))
                {
                    go = GenRoom(prefabX, prefabY, _32x32[mapData.Rng.Next(0, _32x32.Count)], false, cPos);
                    if (cPos.Equals(StartPos))
                    {
                        CameraZone camZone = go.GetComponent <CameraZone>();
                        GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraController>().curCamZone = camZone;
                    }
                }

                mapX++;
            }
        }
    }
Ejemplo n.º 2
0
    MapPos findmapend(MapPos startpos)
    {
        MapPos f       = new MapPos(-1, -1);
        MapPos endPos  = f;
        int    endDist = 0;

        foreach (MapPos deadend in mazeGen.DeadEnds)
        {
            int newdist = (int)Mathf.Abs(startpos.x - deadend.x) + (int)Mathf.Abs(startpos.y - deadend.y);
            if (endPos.Equals(f) || endDist < newdist)
            {
                endPos  = deadend;
                endDist = newdist;
            }
        }
        print("End Pos: " + endPos.ToString());
        print("Dist to End: " + endDist.ToString());
        return(endPos);
    }