Ejemplo n.º 1
0
 private void ExtraObjectCollection(MapObjectsDraw mapObjectsDraw, DrawPoints drawPoints)
 {
     for (int i = 0; i < 8; i += 2)
     {
         for (int x = drawPoints.overDrawPoints[i].X; x < drawPoints.overDrawPoints[i + 1].X; x++)
         {
             for (int y = drawPoints.overDrawPoints[i].Y; y < drawPoints.overDrawPoints[i + 1].Y; y++)
             {
                 tileGrid[x, y].AddObjectToDraw(mapObjectsDraw);
             }
         }
     }
 }
Ejemplo n.º 2
0
 public void DrawGroundLayers(SpriteBatch spriteBatch, DrawPoints drawPoints, MapObjectsDraw mapObjectsDraw)
 {
     EngineController.debugTilesOnScreen = 0;
     for (int x = drawPoints.topLeftPoint.X; x < drawPoints.botRightPoint.X; x++)
     {
         for (int y = drawPoints.topLeftPoint.Y; y < drawPoints.botRightPoint.Y; y++)
         {
             EngineController.debugTilesOnScreen++;
             tileGrid[x, y].Draw(spriteBatch);
             tileGrid[x, y].AddObjectToDraw(mapObjectsDraw);
         }
     }
     ExtraObjectCollection(mapObjectsDraw, drawPoints);
 }
Ejemplo n.º 3
0
 public void AddObjectToDraw(MapObjectsDraw mapObjectsDraw)
 {
     if (fire != null && !fire.isCompleteBurntOut)
     {
         mapObjectsDraw.AddToFireList(fire);
     }
     if (mapObject != null)
     {
         mapObjectsDraw.AddToList(mapObject);
     }
     if (vehicle != null)
     {
         mapObjectsDraw.AddToVehicleLIst(vehicle);
     }
     if (burntLayer != null)
     {
         mapObjectsDraw.AddBurntTileToList(this);
     }
 }
Ejemplo n.º 4
0
        public GameView(Rectangle location, DockType dockType) : base(location, dockType, true)
        {
            canChangeFocusOrder = false;
            world          = WorldController.world;
            mapObjectsDraw = new MapObjectsDraw();

            Vector2 cameraMin = new Vector2(GroundLayerController.tileSize, GroundLayerController.tileSize);
            Vector2 cameraMax = new Vector2((world.worldWidth * GroundLayerController.tileSize) - GroundLayerController.tileSize, (world.worldHeight * GroundLayerController.tileSize) - GroundLayerController.tileSize);

            camera            = new Camera(containerCamera.worldCameraViewport, 4, cameraMin, cameraMax, false);
            camera.clampToMap = true;
            camera.CenterOn(new Vector2(24000, 24000));
            camera.UpdateDrawPoints(GroundLayerController.tileSize, world.worldWidth, world.worldHeight);
            debugLabel         = new Label("DEBUG", Font.Anita14, Color.White, new Vector2(300, 20), false, "");
            camera.lockZoom    = false;
            camera.lockKeyMove = false;
            backingWhite       = GraphicsManager.GetSpriteColour(20);
            InitRendering();
            //we can not set our container camera to be scrollable as that would simply bug our input and draw out
        }