private TextBlock CreateTextBlock(MapObjectType mapObjectType) { TextBlock textblock = new TextBlock(); textblock.Text = mapObjectType.ToString(); return(textblock); }
public static string get() { MapObjectType type = MapObjectType.Forester; type = MapObjectType.Tree | MapObjectType.Warehouse; return(type.ToString()); }
public int AssignObjectID(MapObjectType type) { switch (type) { case MapObjectType.Npc: return(++mNpcObjectIDs); case MapObjectType.Mob: return(++mMobObjectIDs); case MapObjectType.Reactor: return(++mReactorObjectIDs); default: throw new ArgumentException(type.ToString()); } }
public GameObject Instantiate(MapObjectType objectType, int sortingOrder) { string objType = objectType.ToString().Replace("_", ""); objType = objType.ToLower(); GameObject prefab = PrefabUtils.GetPrefab(this, objType); GameObject go = Instantiate(prefab) as GameObject; go.GetComponent<SpriteRenderer>().sortingOrder = sortingOrder; return go; }
} ///@property(readwrite,assign) int subTextureId; public void SetAtlas(ZAtlas inThing) { atlas = inThing; //return; if (myAtlasBillboard == null) { myAtlasBillboard = new Billboard("mapObject_" + type.ToString() + "_atlas" + atlas.myId.ToString()); } myAtlasBillboard.SetAtlas(atlas); myAtlasBillboard.SetDetailsFromAtlas(atlas, 0); // myAtlasBillboard.SetRenderQueue(9000); this.ResetMapObject(); } ////@property(readwrite,assign) ZAtlas* atlas;
private bool CompareInput(MapObjectType mapObjectType, string name) { return(mapObjectType.ToString().ToLower().Contains(name.ToLower())); }
public override string ToString() { return(_type.ToString()); }