public static BaseGame StartPVPGame(int roomId, List <IGamePlayer> red, List <IGamePlayer> blue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType) { BaseGame result; try { int totalLevel = 0; foreach (IGamePlayer player in red) { totalLevel += player.PlayerCharacter.Grade; } foreach (IGamePlayer player in blue) { totalLevel += player.PlayerCharacter.Grade; } int averageLevel = totalLevel / (red.Count + blue.Count); int mapId = MapMgr.GetMapIndex(averageLevel, GameMgr.m_serverId); if (mapIndex == 0) { mapIndex = mapId; } Map map = MapMgr.AllocateMapInstance(mapIndex); if (map != null) { PVPGame game = new PVPGame(GameMgr.m_gameId++, roomId, red, blue, map, roomType, gameType, timeType, 0); //game.GameOverLog += new BaseGame.GameOverLogEventHandle(LogMgr.LogFightAdd); List <BaseGame> games; Monitor.Enter(games = GameMgr.m_games); try { GameMgr.m_games.Add(game); } finally { Monitor.Exit(games); } game.Prepare(); result = game; } else { result = null; } } catch (Exception e) { GameMgr.log.Error("Create game error:", e); result = null; } return(result); }
public static BattleGame StartBattleGame(List <IGamePlayer> red, ProxyRoom roomRed, List <IGamePlayer> blue, ProxyRoom roomBlue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType) { BattleGame result; try { int index = MapMgr.GetMapIndex(mapIndex, (byte)roomType, GameMgr.m_serverId); Map map = MapMgr.AllocateMapInstance(index); if (map != null) { BattleGame game = new BattleGame(GameMgr.m_gameId++, red, roomRed, blue, roomBlue, map, roomType, gameType, timeType, 0); game.GameOverLog += new BaseGame.GameOverLogEventHandle(roomRed.LogFight); Dictionary <int, BaseGame> games; Monitor.Enter(games = GameMgr.m_games); try { GameMgr.m_games.Add(game.Id, game); } finally { Monitor.Exit(games); } game.Prepare(); GameMgr.SendStartMessage(game); GameMgr.SendBufferList(game); GameMgr.UpdatePlayerGameId(game); result = game; } else { result = null; } } catch (Exception e) { GameMgr.log.Error("Create battle game error:", e); result = null; } return(result); }