public static void Save(string path) { SaveLoad.Save(seaLevel, TerrainMask, TerrainNormalMask, terrainIndexes, MapMetrics.GetHeightsArray(), regionIndex, regions, states, path); }
public static void Save(string path) { SaveLoad.Save(seaLevel, TerrainMask, TerrainNormalMask, terrainIndexes, MapMetrics.GetHeightsArray(), regionIndex, regions, states, path); }