DrawMap() private method

private DrawMap ( ) : void
return void
Ejemplo n.º 1
0
        public override void Draw(SpriteBatch spriteBatch)
        {
            _graphicsDevice.Clear(Color.Black);
            spriteBatch.Begin(transformMatrix: _camera.ViewMatrix);

            _mapManager.DrawMap(spriteBatch);

            _scoreDisplayer.Draw(spriteBatch, _mapManager);

            spriteBatch.End();
        }
Ejemplo n.º 2
0
    public DungeonFloor AdvanceFloor()
    {
        if (Level + 1 >= Floors.Count)
        {
            GenerateFloor();
        }

        Level++;

        var currentFloor = GetCurrentFloor();

        currentFloor.DrawRoomAtCoord(new Vector2Int(0, 0));
        MapManager.DrawMap(currentFloor);

        return(currentFloor);
    }
Ejemplo n.º 3
0
    void Start()
    {
        _ = _heightmap ?? throw new ArgumentNullException("Heightmap for map generation has not been set! Set one in the GameManager script");


        var base_map = _mapManager.FromHeightmap(_heightmap, _tileSet, 5);

        _mapManager.DrawMap(base_map);

        var bounds = base_map.GetBoundaries();

        if (AllowCameraAngleToInfluenceBoundaries)
        {
            bounds.OffsetBoundaries(cameraManager.CalculateOffsetFromCameraAngle());
        }

        cameraManager.cameraBoundaries = bounds;

        InvokeRepeating("TickEconomy", 0, tickIntervalInSeconds);
    }
Ejemplo n.º 4
0
        static void Main(string[] args)
        {
            ////////////////////////////////////
            // Used to prevent console resize //
            ////////////////////////////////////
            IntPtr handle  = GetConsoleWindow();
            IntPtr sysMenu = GetSystemMenu(handle, false);

            if (handle != IntPtr.Zero)
            {
                DeleteMenu(sysMenu, SC_CLOSE, MF_BYCOMMAND);
                DeleteMenu(sysMenu, SC_MINIMIZE, MF_BYCOMMAND);
                DeleteMenu(sysMenu, SC_MAXIMIZE, MF_BYCOMMAND);
                DeleteMenu(sysMenu, SC_SIZE, MF_BYCOMMAND);
            }
            ////////////////////////////////////

            //Create the new player
            _player = Player.CreateNewPlayer();
            _player.EquippedWeapon = World.Weapons[1];

            foreach (var item in World.Spells)
            {
                _player.KnownSpells.Add(item);
            }

            //Bools
            bool _gameOver = false;

            //Enum
            State value = State.Exploration;

            ////////////////////////////////////

            _player.CharacterCreation();

            Console.Clear();

            Console.CursorVisible = false;

            UI.Initialize();
            UI.DrawGUI(_player);
            UI.DrawGameScreen();
            UI.DrawPlayer(_player);
            MapManager.DrawMap();

            do
            {
                if (value == State.Exploration)
                {
                    UI.DrawGUI(_player);
                    value = ParseCommand();
                }

                else if (value == State.Battle)
                {
                    Monster _currentMonster = new Monster(standardMonster.Name, standardMonster.Damage, standardMonster.MaxHP, standardMonster.ExperiencePointsValue, standardMonster.GoldValue);

                    Console.Clear();
                    UI.DrawBattleScreen();
                    UI.DrawGUI(_player);

                    Entity dead = NewBattle.StartBattle(_currentMonster, _player);

                    if (dead == _currentMonster)
                    {
                        value = State.Exploration;
                        Console.Clear();
                        UI.DrawGameScreen();
                        MapManager.DrawMap();
                        UI.DrawPlayer(_player);
                    }
                    else
                    {
                        UI.WriteToInfoArea("You are dead. GAME OVER");
                        _gameOver = true;
                    }
                }
            } while (!_gameOver);

            Console.WriteLine("It seems that you have been killed");
            Console.ReadKey();
        }
Ejemplo n.º 5
0
    void Update()
    {
        if (canMove)
        {
            if (Input.GetAxisRaw("Vertical") == 1)
            {
                if (mapManager.map[xPos, yPos].w == 1)
                {
                    yPos++;
                    canMove    = false;
                    exitedShop = false;
                }
            }
            if (Input.GetAxisRaw("Vertical") == -1)
            {
                if (mapManager.map[xPos, yPos].y == 4)
                {
                    yPos--;
                    canMove    = false;
                    exitedShop = false;
                }
            }
            if (Input.GetAxisRaw("Horizontal") == -1)
            {
                if (mapManager.map[xPos, yPos].z == 8)
                {
                    xPos--;
                    canMove    = false;
                    exitedShop = false;
                }
            }
            if (Input.GetAxisRaw("Horizontal") == 1)
            {
                if (mapManager.map[xPos, yPos].x == 2)
                {
                    xPos++;
                    canMove    = false;
                    exitedShop = false;
                }
            }
            this.gameObject.transform.position = new Vector3Int(xPos - 2, yPos - 2, 0);
            mapManager.visibility[xPos, yPos]  = 1;
            mapManager.DrawMap();
            if (Input.GetKey(KeyCode.Backspace))
            {
                canMove    = true;
                exitedShop = true;
                return; // dev tool to skip encounters
            }
            if (mapManager.roomTypes[xPos, yPos] == 0)
            {
                keepMoving = true;
            }
            else if (mapManager.roomTypes[xPos, yPos] == 1)
            {
                mapManager.encounters[xPos, yPos].SetActive(true);
                SceneManager.LoadScene("Battle");
            }
            else if (mapManager.roomTypes[xPos, yPos] == 2 && !exitedShop)
            {
                mapManager.encounters[xPos, yPos].SetActive(true);
                SceneManager.LoadScene("Shop");
            }
            else if (mapManager.roomTypes[xPos, yPos] == 3)
            {
                mapManager.encounters[xPos, yPos].SetActive(true);
                SceneManager.LoadScene("Treasure");
            }
            else if (mapManager.roomTypes[xPos, yPos] == 4)
            {
                mapManager.encounters[xPos, yPos].SetActive(true);
                mapManager.encounters[xPos, yPos].GetComponent <Encounter>().LoadEvent();
            }
            else if (mapManager.roomTypes[xPos, yPos] == 5) //boss
            {
                mapManager.encounters[xPos, yPos].SetActive(true);
                SceneManager.LoadScene("Battle");

                //SceneManager.LoadScene("NewCharacter");
                //GameObject party = GameObject.Find("PlayerParty");
                //party.GetComponent<PartyManager>().ChooseNewCharacter();

                //GameObject.Find("GameManager").GetComponent<Game>().CreateLevel();
            }
        }
        //mapManager.playerPos = new Vector2(xPos, yPos);
        //wait for key up
        if (Input.GetAxisRaw("Vertical") == 0 && Input.GetAxisRaw("Horizontal") == 0 && keepMoving)
        {
            canMove    = true;
            keepMoving = false;
        }
    }