Ejemplo n.º 1
0
    IEnumerator loadMap()
    {
        yield return(null);

        MapGenScriptiable gen = Instantiate(mapGen);

        //Instantiate new copies of the rooms into the gen
        gen.GenMap();
        mapGen = gen;
        DontDestroyOnLoad(mapGen);
        currentRoom = gen.rooms[0];
        player      = Instantiate(playerPrefab);
        player.transform.position = new Vector3(-100, -100, -100);
        DontDestroyOnLoad(player);
    }
Ejemplo n.º 2
0
    public override void OnInspectorGUI()
    {
        MapGenScriptiable gen = target as MapGenScriptiable;


        serializedObject.Update();
        usableRooms.DoLayoutList();
        serializedObject.ApplyModifiedProperties();

        serializedObject.Update();
        SpecialRooms.DoLayoutList();
        serializedObject.ApplyModifiedProperties();

        serializedObject.Update();
        targetWeapons.DoLayoutList();
        serializedObject.ApplyModifiedProperties();

        EditorGUI.BeginChangeCheck();
        RoomScriptable startRoom = (RoomScriptable)EditorGUILayout.ObjectField(gen.startRoom, typeof(RoomScriptable), false);

        if (EditorGUI.EndChangeCheck())
        {
            Undo.RecordObject(gen, "gen changed");

            gen.startRoom = startRoom;
            EditorUtility.SetDirty(gen);
        }
        EditorGUI.BeginChangeCheck();
        Vector3 size = EditorGUILayout.Vector2Field("Room Size", gen.Size);

        if (EditorGUI.EndChangeCheck())
        {
            Undo.RecordObject(gen, "gen changed");

            gen.Size = new Vector2(Mathf.Clamp(Mathf.Round(size.x), 1, 128), Mathf.Clamp(Mathf.Round(size.y), 1, 128));
            EditorUtility.SetDirty(gen);
        }

        EditorGUI.BeginChangeCheck();
        int iterations = EditorGUILayout.IntField("Iterations", gen.iterations);

        if (EditorGUI.EndChangeCheck())
        {
            Undo.RecordObject(gen, "gen changed");

            gen.iterations = iterations;
            EditorUtility.SetDirty(gen);
        }
        EditorGUI.BeginChangeCheck();
        int enemies = EditorGUILayout.IntField("Target enemies", gen.targetEnemies);

        if (EditorGUI.EndChangeCheck())
        {
            Undo.RecordObject(gen, "gen changed");


            gen.targetEnemies = enemies;
            EditorUtility.SetDirty(gen);
        }
        EditorGUI.BeginChangeCheck();
        int items = EditorGUILayout.IntField("Target Consumables", gen.targetConsumables);

        if (EditorGUI.EndChangeCheck())
        {
            Undo.RecordObject(gen, "gen changed");


            gen.targetConsumables = items;
            EditorUtility.SetDirty(gen);
        }
        if (GUILayout.Button("Generate Map"))
        {
            Undo.RecordObject(gen, "gen changed");

            gen.GenMap();
            EditorUtility.SetDirty(gen);
        }
        AssetDatabase.SaveAssets();
    }