Ejemplo n.º 1
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    static void CreateStopGuideAction()
    {
        var action = MapEventActionManager.CreateAction <UserGuideAction>(Selection.activeGameObject, Example.MapEventAction.Type.BEGIN_GUIDE, null);

        action.begin = false;
        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 2
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    void OnWizardCreate()
    {
        var action = MapEventActionManager.CreateAction <PlayStoryAction> (Selection.activeGameObject, Example.MapEventAction.Type.PLAY_SEQUENCE, sequeueName);

        action.sequeueName         = sequeueName;
        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 3
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    void OnWizardCreate()
    {
        var action = MapEventActionManager.CreateAction <HideUIAction> (Selection.activeGameObject, Example.MapEventAction.Type.HIDE_UI, UIName);

        action.uiName = UIName;
        Selection.activeGameObject = action.gameObject;
    }
    void OnWizardCreate()
    {
        var action = MapEventActionManager.CreateAction <ShowWayPointAction> (Selection.activeGameObject, Example.MapEventAction.Type.SHOW_WAYPOINT, wayPointId);

        action.wayPointId          = wayPointId;
        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 5
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 void OnWizardCreate()
 {
     if (wall == null && Selection.activeGameObject != null)
     {
         wall = Selection.activeGameObject.GetComponent <MapWall> ();
     }
     MapEventActionManager.CreateResetWallAction(Selection.activeGameObject, wall, show);
 }
Ejemplo n.º 6
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 void OnWizardCreate()
 {
     if (group == null && Selection.activeGameObject != null)
     {
         group = Selection.activeGameObject.GetComponent <SceneNPCGroup> ();
     }
     MapEventActionManager.CreateNewGroupAction(Selection.activeGameObject, group);
 }
Ejemplo n.º 7
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    static void BrakeGameObjectAction()
    {
        var action = MapEventActionManager.CreateAction <BrakeObjectAction>(Selection.activeGameObject, Example.MapEventAction.Type.BRAKE_GAMEOBJECT, null);

        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 8
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    static void CreateFlyByWaypointAction()
    {
        var action = MapEventActionManager.CreateAction <FlyingByWayPointAction>(Selection.activeGameObject, Example.MapEventAction.Type.REGULAR_FLY, null);

        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 9
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    static void CreatePlaySkillAction()
    {
        var action = MapEventActionManager.CreateAction <PlaySkillAction>(Selection.activeGameObject, Example.MapEventAction.Type.PLAY_SKILL, null);

        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 10
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    static void CreateSubmitTaskAction()
    {
        var action = MapEventActionManager.CreateAction <SubmitTaskAction> (Selection.activeGameObject, Example.MapEventAction.Type.SUBMIT_TASK, null);

        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 11
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 void OnWizardCreate()
 {
     MapEventActionManager.CreateDropItemAction(Selection.activeGameObject, item, dropCount);
 }
Ejemplo n.º 12
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    static void CreateSubmitDungenonAction()
    {
        var action = MapEventActionManager.CreateAction <SubmitDungenonAcion>(Selection.activeGameObject, Example.MapEventAction.Type.SUBMIT_DUNGENON, null);

        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 13
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    static void CreateFreezeAIAction()
    {
        var action = MapEventActionManager.CreateAction <FreezeAIAction> (Selection.activeGameObject, Example.MapEventAction.Type.FREEZE_AI, null);

        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 14
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    static void CreateHideTransferAction()
    {
        var action = MapEventActionManager.CreateAction <HideTransferAction> (Selection.activeGameObject, Example.MapEventAction.Type.HIDE_TRANSFER, null);

        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 15
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 static void CreateHideUseItemAction()
 {
     MapEventActionManager.CreateAction <MapEventAction> (Selection.activeGameObject, Example.MapEventAction.Type.HIDE_USEITEM, null);
 }
Ejemplo n.º 16
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    static void CreatePlayEffect()
    {
        var action = MapEventActionManager.CreateAction <PlayEffectAction> (Selection.activeGameObject, Example.MapEventAction.Type.PLAY_EFFECT, null);

        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 17
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    static void CreateFlyAction()
    {
        var action = MapEventActionManager.CreateAction <FlyToAction> (Selection.activeGameObject, Example.MapEventAction.Type.FLY_TO, null);

        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 18
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    static void CreateShowNPCFuncAction()
    {
        var action = MapEventActionManager.CreateAction <ShowNPCFuncAction> (Selection.activeGameObject, Example.MapEventAction.Type.GET_NPCFUNCS, null);

        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 19
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    static void CreateResetTaskAction()
    {
        var action = MapEventActionManager.CreateAction <ResetTaskAction> (Selection.activeGameObject, Example.MapEventAction.Type.RESET_TASK, null);

        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 20
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    static void CreateChangeAudioAction()
    {
        var action = MapEventActionManager.CreateAction <ChangeAudioAction>(Selection.activeGameObject, Example.MapEventAction.Type.CHANGE_AUDIO, null);

        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 21
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    static void CreateStopMusicAction()
    {
        var action = MapEventActionManager.CreateAction <StopMusicAction>(Selection.activeGameObject, Example.MapEventAction.Type.STOP_MUSIC, null);

        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 22
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    static void CreateExecuteEventAction()
    {
        var action = MapEventActionManager.CreateAction <ExecuteEventAction> (Selection.activeGameObject, Example.MapEventAction.Type.EXECUTE_EVENT, null);

        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 23
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    static void CreateCleanMapAction()
    {
        var action = MapEventActionManager.CreateAction <CleanMapAction>(Selection.activeGameObject, Example.MapEventAction.Type.CLEAN_MAP, null);

        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 24
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    static void CreateSetBossAction()
    {
        var action = MapEventActionManager.CreateAction <SetAsTargetBossAction> (Selection.activeGameObject, Example.MapEventAction.Type.SET_ASBOSS, null);

        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 25
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    static void CreateStopAutoFightAction()
    {
        var action = MapEventActionManager.CreateAction <StopAutoFightAction> (Selection.activeGameObject, Example.MapEventAction.Type.STOP_AUTOFIGHT, null);

        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 26
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    static void CreateCameraSettingAction()
    {
        var action = MapEventActionManager.CreateAction <CameraSettingAction> (Selection.activeGameObject, Example.MapEventAction.Type.CAMERA_SETTING, null);

        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 27
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    static void CreateShowPropsAction()
    {
        var action = MapEventActionManager.CreateAction <ShowPropUI> (Selection.activeGameObject, Example.MapEventAction.Type.SHOW_PROP_UI, null);

        Selection.activeGameObject = action.gameObject;
    }
Ejemplo n.º 28
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 static void CreateHidePickupItemAction()
 {
     MapEventActionManager.CreateAction <MapEventAction> (Selection.activeGameObject, Example.MapEventAction.Type.HIDE_PICKUP, null);
 }
Ejemplo n.º 29
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 void OnWizardCreate()
 {
     MapEventActionManager.CreateUseItemAction(Selection.activeGameObject, item);
 }
Ejemplo n.º 30
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    static void CreateHidePropsAction()
    {
        var action = MapEventActionManager.CreateAction <HidePropUI> (Selection.activeGameObject, Example.MapEventAction.Type.HIDE_UI, null);

        Selection.activeGameObject = action.gameObject;
    }