Ejemplo n.º 1
0
        //-------------------------------------------------
        #region KingdomSelection Region
        /// <summary>
        /// Use this method when player has already selected his
        /// Element and he wants to select the kingdom or he just
        /// logged in to the game and you want him
        /// to select the Kingdom.
        /// </summary>
        public void ShowKojiTerritoryIn(bool justLogin = false)
        {
            if (justLogin)
            {
                //---------------------------------------------------
                this.GameCurrentMusic.Next(Album.GenerateAlbum(new wotoMusic[]
                {
                    wotoMusic.GenerateWotoMusic(Musics.FirstGameEnterMusic),
                }), true);
                //this.GameCurrentMusic.PlayLooping();
                this.BackgroundImage = Image.FromFile(ThereIsConstants.Path.Datas_Path + "\\" +
                                                      MyRes.GetString(KojiMapFileNameInRes));
                //-----------------------------------------------------
            }
            DialogContext myCon = new DialogContext(Dialogs.Dialog1_1_3);

            this.IsShowingDialogBox = true;
            this.DialogBoxProvider  = new DialogBoxProvider(this.Controls, ref myCon);
            this.DialogBoxProvider.AfterDialogEndedEvent += ShowKingdoms_AfterDialogEndedEvent;
            this.DialogBoxProvider.SettingUpDialogWorks();
            //------------------------------------------------
            //-----------------------------
            //News:
            this.TheMap            = Map.GenerateMap(this, MapMode.KojiKingdoms, false);
            this.TheMap.MapSigners = new GameControls.MapSigner[]
            {
                new GameControls.MapSigner(this),
                new GameControls.MapSigner(this),
                new GameControls.MapSigner(this),
                new GameControls.MapSigner(this),
                new GameControls.MapSigner(this)
                {
                    CurrentStatus = 2,
                },
            };
            this.TheMap.MapElements = new MapElement[]
            {
                MapElement.GetMapElement(TheMap,
                                         CharacterInfo.GetCharacterInfo(GameCharacters.Dark_Lord, 1), TheMap), // E1
                MapElement.GetMapElement(TheMap, ElementsInMap.Ruined_House1, TheMap, false),                  // E2

                MapElement.GetMapElement(TheMap, ElementsInMap.CastleInKojiEmpire1, TheMap, false),            // E3
                MapElement.GetMapElement(TheMap, ElementsInMap.Village_House1, TheMap, false),                 // E4
                MapElement.GetMapElement(TheMap, ElementsInMap.Village_House1, TheMap, false),                 // E5

                MapElement.GetMapElement(TheMap, ElementsInMap.CastleInKojiEmpire2, TheMap, false),            // E6
                MapElement.GetMapElement(TheMap, ElementsInMap.Village_House1, TheMap, false),                 // E7
                MapElement.GetMapElement(TheMap, ElementsInMap.Village_House1, TheMap, false),                 // E8

                MapElement.GetMapElement(TheMap, ElementsInMap.CastleInKojiEmpire3, TheMap, false),            // E9
                MapElement.GetMapElement(TheMap, ElementsInMap.Village_House1, TheMap, false),                 // E10
                MapElement.GetMapElement(TheMap, ElementsInMap.Village_House1, TheMap, false),                 // E11

                MapElement.GetMapElement(TheMap, ElementsInMap.CastleInKojiEmpire4, TheMap, false),            // E12
                MapElement.GetMapElement(TheMap, ElementsInMap.Village_House1, TheMap, false),                 // E13
                MapElement.GetMapElement(TheMap, ElementsInMap.Village_House1, TheMap, false),                 // E14
            };
            this.TheMap.MapElements[0].GenerateFakeSurface();
            this.TheMap.AdvancedMapElements = new GameControls.MapElement[]
            {
                GameControls.MapElement.GetMapElement(TheMap, ElementsInMap.Fire1),
            };
            //-----------------------------
            //Names:
            this.TheMap.MapSigners[0].SetLabelName(MessageLabel1NameInRes);
            this.TheMap.MapSigners[1].SetLabelName(MessageLabel2NameInRes);
            this.TheMap.MapSigners[2].SetLabelName(MessageLabel3NameInRes);
            this.TheMap.MapSigners[3].SetLabelName(MessageLabel4NameInRes);
            this.TheMap.MapSigners[4].SetLabelName(MessageLabel4NameInRes);
            //TabIndexes:
            this.TheMap.MapSigners[0].CurrentStatus = 1; // North
            this.TheMap.MapSigners[1].CurrentStatus = 2; // South
            this.TheMap.MapSigners[2].CurrentStatus = 3; // West
            this.TheMap.MapSigners[3].CurrentStatus = 4; // East
            this.TheMap.MapSigners[4].CurrentStatus = 5; // Central Kingdom
            //FontsAndTextAligns:
            //Sizes:
            this.TheMap.MapSigners[4].Size =
                new Size(TheMap.MapSigners[4].Width / 2,
                         TheMap.MapSigners[4].Height / 2);

            this.TheMap.MapElements[0].SetElementSize(
                new SizeF(this.Width / 10, this.Height / 9)); // This is Dark-Lord.
            this.TheMap.MapElements[0].SurfaceControl.Size =
                Size.Round(TheMap.MapElements[0].ElementSizeF);
            this.TheMap.AdvancedMapElements[0].Size =
                new Size(this.Width / 10, this.Height / 20); // This is fire.
            SizeF size = new SizeF(this.Width / 30, this.Height / 24);

            for (int i = 1; i < TheMap.MapElements.Length; i++)
            {
                this.TheMap.MapElements[i].SetElementSize(size);
            }
            //Locations:
            this.TheMap.MapSigners[0].Location =
                new Point((int)(Width * MapRates.RateOfNorthKingdomX),
                          (int)(Height * MapRates.RateOfNorthKingdomY)); // North
            this.TheMap.MapSigners[1].Location =
                new Point((int)(Width * MapRates.RateOfSouthKingdomX),
                          (int)(Height * MapRates.RateOfSouthKingdomY)); // South
            this.TheMap.MapSigners[2].Location =
                new Point((int)(Width * MapRates.RateOfWestKingdomX),
                          (int)(Height * MapRates.RateOfWestKingdomY)); // West
            this.TheMap.MapSigners[3].Location =
                new Point((int)(Width * MapRates.RateOfEastKingdomX),
                          (int)(Height * MapRates.RateOfEastKingdomY)); // East


            this.TheMap.MapElements[0].SetElementLocation(
                new PointF((float)(this.Width * MapRates.RateOfDarkLordCKX),
                           (float)(this.Height * MapRates.RateOfDarkLordCKY))); // E1
            this.TheMap.MapElements[0].SurfaceControl.Location =
                Point.Round(this.TheMap.MapElements[0].ElementLocationF);
            this.TheMap.MapSigners[4].Location =
                new Point((int)(TheMap.MapElements[0].ElementLocationF.X +
                                (TheMap.MapElements[0].Width / 2) -
                                (TheMap.MapSigners[4].Width / 2)),
                          (int)(TheMap.MapElements[0].ElementLocationF.Y +
                                TheMap.MapElements[0].Height));
            this.TheMap.AdvancedMapElements[0].Location =
                new Point((((int)TheMap.MapElements[0].Width / 2) -
                           (TheMap.AdvancedMapElements[0].Width / 2)),
                          ((int)TheMap.MapElements[0].Height -
                           (int)TheMap.AdvancedMapElements[0].Height)); // Fire should be added to the dark-Lord.
            this.TheMap.MapElements[1].SetElementLocation(              // E2
                TheMap.MapElements[0].ElementLocationF.X -
                (TheMap.MapElements[1].Width / 2),
                TheMap.MapElements[0].ElementLocationF.Y +
                (TheMap.MapElements[0].Height / 2)); // E2 -- end



            this.TheMap.MapElements[2].SetElementLocation(
                TheMap.MapSigners[0].Location.X -
                (TheMap.MapElements[2].Width / 2),
                TheMap.MapSigners[0].Location.Y +
                (TheMap.MapSigners[0].Height / 2)); // E3
            this.TheMap.MapElements[3].SetElementLocation(
                TheMap.MapElements[2].ElementLocationF.X -
                (TheMap.MapElements[3].Width / 2),
                TheMap.MapElements[2].ElementLocationF.Y +
                (TheMap.MapElements[2].Height / 2)); // E4
            this.TheMap.MapElements[4].SetElementLocation(
                TheMap.MapElements[2].ElementLocationF.X +
                (TheMap.MapElements[2].Width / 2),
                TheMap.MapElements[2].ElementLocationF.Y +
                (TheMap.MapElements[2].Height / 2)); // E5

            this.TheMap.MapElements[5].SetElementLocation(
                TheMap.MapSigners[2].Location.X -
                (TheMap.MapElements[5].Width / 2),
                TheMap.MapSigners[2].Location.Y +
                (TheMap.MapSigners[2].Height / 2)); // E6
            this.TheMap.MapElements[6].SetElementLocation(
                TheMap.MapElements[5].ElementLocationF.X -
                (TheMap.MapElements[6].Width / 2),
                TheMap.MapElements[5].ElementLocationF.Y +
                (TheMap.MapElements[5].Height / 2)); // E7
            this.TheMap.MapElements[7].SetElementLocation(
                TheMap.MapElements[5].ElementLocationF.X +
                (TheMap.MapElements[7].Width / 2),
                TheMap.MapElements[5].ElementLocationF.Y +
                (TheMap.MapElements[5].Height / 2)); // E8

            this.TheMap.MapElements[8].SetElementLocation(
                TheMap.MapSigners[1].Location.X -
                (TheMap.MapElements[8].Width / 2),
                TheMap.MapSigners[1].Location.Y +
                (TheMap.MapSigners[1].Height / 2)); // E9
            this.TheMap.MapElements[9].SetElementLocation(
                TheMap.MapElements[8].ElementLocationF.X -
                (TheMap.MapElements[9].Width / 2),
                TheMap.MapElements[8].ElementLocationF.Y +
                (TheMap.MapElements[8].Height / 2)); // E10
            this.TheMap.MapElements[10].SetElementLocation(
                TheMap.MapElements[8].ElementLocationF.X +
                (TheMap.MapElements[10].Width / 2),
                TheMap.MapElements[8].ElementLocationF.Y +
                (TheMap.MapElements[8].Height / 2)); // E11

            this.TheMap.MapElements[11].SetElementLocation(
                TheMap.MapSigners[3].Location.X -
                (TheMap.MapElements[11].Width / 2),
                TheMap.MapSigners[3].Location.Y +
                (TheMap.MapSigners[3].Height / 2)); // E12
            this.TheMap.MapElements[12].SetElementLocation(
                TheMap.MapElements[11].ElementLocationF.X -
                (TheMap.MapElements[12].Width / 2),
                TheMap.MapElements[11].ElementLocationF.Y +
                (TheMap.MapElements[11].Height / 2));  // E13
            this.TheMap.MapElements[13].SetElementLocation(
                TheMap.MapElements[11].ElementLocationF.X +
                (TheMap.MapElements[13].Width / 2),
                TheMap.MapElements[11].ElementLocationF.Y +
                (TheMap.MapElements[11].Height / 2));


            //Rectangles:
            //Colors:
            this.TheMap.MapSigners[0].ForeColor             =
                this.TheMap.MapSigners[1].ForeColor         =
                    this.TheMap.MapSigners[2].ForeColor     =
                        this.TheMap.MapSigners[3].ForeColor = Color.GhostWhite;
            this.TheMap.MapSigners[4].ForeColor             = Color.Black;
            //ComboBoxes:
            //Enableds:
            //Texts:
            //AddRanges:
            //ToolTipSettings:
            //Events:
            //Final Blows:
            this.TheMap.MapSigners[4].ReLoadUPW();
            //-----------------------------
            this.TheMap.MapElements[0].SurfaceControl.Controls.Add(
                this.TheMap.AdvancedMapElements[0]);
            //this.TheMap.MapElements[0].Controls.Add(TheMap.MapElements[1]); // Fire to dark-lord.
            this.Controls.AddRange(new Control[]
            {
                this.TheMap.MapElements[0].SurfaceControl,
                this.TheMap.MapSigners[0],
                this.TheMap.MapSigners[1],
                this.TheMap.MapSigners[2],
                this.TheMap.MapSigners[3],
                this.TheMap.MapSigners[4],

                //this.TheMap.MapElements[2], // Village House of North
                //this.TheMap.MapElements[3], // Village House of South
                //this.TheMap.MapElements[4], // Village House of West
                //this.TheMap.MapElements[5], // Village House of East
            });
            this.TheMap.ApplyAllElements();
            //Cursor.Position = this.TheMap.MapElements[0].SurfaceControl.Location;
        }
Ejemplo n.º 2
0
        //-------------------------------------------------
        #region Initialize Region
        private void InitializeComponent()
        {
            UnlimitedRandomicWorks = new Randomic[2];
            if (DreamWorksInNight)
            {
                UnlimitedRandomicWorks[0] =
                    new Randomic(
                        new Range[]
                {
                    new Range(3, 8),
                },
                        new float[]
                {
                    1
                },
                        Chance_Error.One_Percent); // Day Cloud's count
            }
            else
            {
                UnlimitedRandomicWorks[0] =
                    new Randomic(
                        new Range[]
                {
                    new Range(2, 5)
                },
                        new float[]
                {
                    1
                },
                        Chance_Error.One_Percent); // Night Cloud' count
            }


            //---------------------------------------------
            //---------------------------------------------
            // News:
            this.AnimationFactories = new Trigger[]
            {
                new Trigger()
                {
                    Index            = 0,
                    Enabled          = false,
                    SingleLineWorker = true,
                    Interval         = 600,
                    Name             = AnimationFactoriesFirstName + 1,
                },
            };
            this.TheMap             = Map.GenerateMap(Father, MapMode.CustomMap, false);
            this.TheMap.MapElements =
                new MapElement[UnlimitedRandomicWorks[0].GetNumber()]; // Count of clouds
            for (int i = 0; i < TheMap.MapElements.Length; i++)
            {
                this.TheMap.MapElements[i] =
                    MapElement.GetMapElement(TheMap,
                                             (ElementsInMap)(14 + UnlimitedRandomicWorks[0].Next(0, 2)), TheMap);
            }
            //---------------------------------------------
            //Names:
            this.Name = DefaultDreamWorksName;
            //TabIndexes
            //FontAndTextAligns:

            //Sizes:
            for (int i = 0; i < TheMap.MapElements.Length; i++)
            {
                TheMap.MapElements[i].SetElementSize();
            }
            // UnlimitedRandomicWorks:

            UnlimitedRandomicWorks[1] =
                new Randomic(
                    new Range[]
            {
                new Range(0 - (TheMap.MapElements[0].Height / 2),
                          Father.Height / 6),
                new Range(2 * (Father.Height / 3),
                          Father.Height - (TheMap.MapElements[0].Height / 2))
            },
                    new float[]
            {
                0.50f,
                0.50f,
            },
                    Chance_Error.One_Percent);


            //Locations:
            for (int i = 0; i < TheMap.MapElements.Length; i++)
            {
                TheMap.MapElements[i].SetElementLocation(
                    (float)UnlimitedRandomicWorks[1].Next((int)-TheMap.MapElements[i].Width,
                                                          (int)(Father.Width - (TheMap.MapElements[i].Width / 2))),
                    (float)UnlimitedRandomicWorks[1].GetNumber());

                /*
                 * TheMap.MapElements[i].SetElementLocation(random.Next(0, Father.Width),
                 * (float)random.Next((int)(0 - TheMap.MapElements[i].Width),
                 * (int)(Father.Height -
                 * TheMap.MapElements[i].Height + (2 * NoInternetConnectionSandBox.from_the_edge))));
                 */
            }

            //Colors:

            //ComboBoxes:
            //Enableds:
            //Texts:
            //AddRanges:
            //ToolTipSettings:
            //GraphicWorks:

            //---------------------------------------------
            //Events:
            this.AnimationFactories[0].Tick -= AnimationFactoryWorker;
            this.Father.EnabledChanged      -= Father_EnabledChanged;
            this.AnimationFactories[0].Tick += AnimationFactoryWorker;
            this.Father.EnabledChanged      += Father_EnabledChanged;
            //---------------------------------------------
            //---------------------------------------------
            //Final Blows:
        }
Ejemplo n.º 3
0
        //-------------------------------------------------
        #region Home Designing Region
        private void DesignForHome(bool justLogin = true)
        {
            if (justLogin)
            {
                ; // nothing for now...
            }
            else
            {
                if (this.GameCurrentMusic != null)
                {
                    this.GameCurrentMusic.Dispose();
                }
                if (this.BackgroundImage != null)
                {
                    //this.BackgroundImage.Dispose(); Do NOT use .Dispose()
                    var image = this.BackgroundImage;
                    this.BackgroundImage = null;
                    image.Dispose();
                }
            }
            this.KeyPreview = true;
            //------------------------------------------------
            //-----------------------------
            //News:
            this.TheMap             = Map.GenerateMap(this, MapMode.HomejunglenMap, true);
            this.TheMap.MapElements = new MapElement[]
            {
                MapElement.GetMapElement(TheMap,
                                         ElementsInMap.HomeJungleBack, TheMap,
                                         false, ElementMovements.VerticalHorizontalMovements, HomeMapWorker, true),
                MapElement.GetMapElement(TheMap,
                                         ElementsInMap.MineInHomeJungle, TheMap,
                                         false, ElementMovements.VerticalHorizontalMovements, HomeMapWorker),
                MapElement.GetMapElement(TheMap,
                                         ElementsInMap.FarmInHomeJungle, TheMap,
                                         false, ElementMovements.VerticalHorizontalMovements, HomeMapWorker),
                MapElement.GetMapElement(TheMap,
                                         ElementsInMap.HouseInHomeJungle, TheMap,
                                         false, ElementMovements.VerticalHorizontalMovements, HomeMapWorker),
                MapElement.GetMapElement(TheMap,
                                         ElementsInMap.GardenInHomeJungle, TheMap,
                                         false, ElementMovements.VerticalHorizontalMovements, HomeMapWorker),
                MapElement.GetMapElement(TheMap,
                                         ElementsInMap.BoatInHomeJungle, TheMap,
                                         false, ElementMovements.VerticalHorizontalMovements, HomeMapWorker),
            };
            this.HomeBarLabelControl =
                new GameControls.HomeBarLabelControl(this, this, ProfileIcon_Click);
            this.ChatLabelControl =
                GameControls.ChatLabelControl.GenerateChatLabel(this, this,
                                                                this.HomeBarLabelControl);
            //-----------------------------
            //Names:
            //TabIndexes:
            //FontsAndTextAligns:
            //Sizes:
            for (int i = 0; i < TheMap.MapElements.Length; i++)
            {
                this.TheMap.MapElements[i].SetElementSize();
            }
            //Locations:
            this.TheMap.MapElements[0].SetElementLocation(0, 0); // HomeJungle
            this.TheMap.MapElements[1].SetElementLocation(
                (int)(MapRates.RateOfMineInHomeX * Width),
                (int)(MapRates.RateOfMineInHomeY * Height));    // Mine in HomeJungle
            this.TheMap.MapElements[2].SetElementLocation(
                (int)(MapRates.RateOfFarmInHomeX * Width),
                (int)(MapRates.RateOfFarmInHomeY * Height));    // Farm in HomeJungle
            this.TheMap.MapElements[3].SetElementLocation(
                (int)(MapRates.RateOfHouseInHomeX * Width),
                (int)(MapRates.RateOfHouseInHomeY * Height));   // House in HomeJungle
            this.TheMap.MapElements[4].SetElementLocation(
                (int)(MapRates.RateOfGardenInHomeX * Width),
                (int)(MapRates.RateOfGardenInHomeY * Height));  // Garden in HomeJungle
            this.TheMap.MapElements[5].SetElementLocation(
                (int)(MapRates.RateOfBoatInHomeX * Width),
                (int)(MapRates.RateOfBoatInHomeY * Height));    // Boat in HomeJungle
            this.HomeBarLabelControl.Location =
                new Point(0, this.Height - this.HomeBarLabelControl.Height);
            //Rectangles:
            //Colors:
            //ComboBoxes:
            //Enableds:

            //Texts:
            //AddRanges:
            //ToolTipSettings:
            //Events:
            this.KeyDown -= HomeKeyManager_Down;
            this.KeyDown -= HomeKeyManager;
            this.KeyUp   -= HomeKeyManager_Up;
            this.KeyDown += HomeKeyManager_Down;
            this.KeyDown += HomeKeyManager;
            this.KeyUp   += HomeKeyManager_Up;
            this.HomeBarLabelControl.SurfaceLabels[0].Click += MapIconInHomeBar_Click;
            this.HomeBarLabelControl.SurfaceLabels[1].Click += MapIconInHomeBar_Click;
            this.HomeBarLabelControl.SurfaceLabels[2].Click += MapIconInHomeBar_Click;
            this.HomeBarLabelControl.SurfaceLabels[3].Click += MapIconInHomeBar_Click;
            this.HomeBarLabelControl.SurfaceLabels[4].Click += MapIconInHomeBar_Click;
            this.HomeBarLabelControl.SurfaceLabels[5].Click += MapIconInHomeBar_Click;
            this.HomeBarLabelControl.SurfaceLabels[6].Click += MapIconInHomeBar_Click;
            //Final Blows:
            //---------------------------------------------
            this.TheMap.ApplyAllElements();
            this.Controls.AddRange(new Control[]
            {
                this.HomeBarLabelControl,
            });
            this.HomeBarLabelControl.BringToFront();
            this.ChatLabelControl.ApplyChatIcon();
            //---------------------------------------------
        }