Ejemplo n.º 1
0
        private void OnEnable()
        {
            MapCreator obj = (MapCreator)target;

            if (obj.GetMap() == null)
            {
                obj.ClearLevel();
            }
        }
Ejemplo n.º 2
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            EditorGUILayout.Space();

            MapCreator obj = (MapCreator)target;

            m_MapName = EditorGUILayout.TextField("Map Name", m_MapName);

            if (obj.IsLevelLoaded())
            {
                Color prev = GUI.color;

                if (!m_IsAddingCheckpoints && !m_IsRemovingCheckpoints)
                {
                    ShowPaintCellButton();
                }

                GUI.color = prev;

                if (!m_IsPaintCell && !m_IsRemovingCheckpoints)
                {
                    ShowAddCheckPointsButton();
                }

                GUI.color = prev;

                if (!m_IsPaintCell && !m_IsAddingCheckpoints)
                {
                    ShowRemoveCheckPointsButton();
                }

                GUI.color = prev;

                EditorGUILayout.Space();

                if (m_IsEdited)
                {
                    GUI.color = Color.green;
                }

                if (GUILayout.Button("Save Level"))
                {
                    obj.SaveMap(m_MapName);
                    m_IsEdited = false;
                }

                if (m_IsEdited)
                {
                    GUI.color = prev;
                }

                EditorGUILayout.Space();
                EditorGUILayout.Space();

                if (GUILayout.Button("Clear Level"))
                {
                    obj.ClearLevel();
                }
            }
            else
            {
                m_Width  = EditorGUILayout.IntField("Map Width", m_Width);
                m_Height = EditorGUILayout.IntField("Map Height", m_Height);

                if (GUILayout.Button("Create Level"))
                {
                    obj.CreateLevel(m_Width, m_Height);
                }
                else if (GUILayout.Button("Load Level"))
                {
                    obj.LoadMap(m_MapName);
                }
            }
        }