public static void SetMapContorl(MapContorl contorl) { if (MapContorl == null) { MapContorl = contorl; } }
public static void Init() { InitDataManager(); InitGameSetting(DynamicDataManager.GetGameData <DynamicGameSetting>("GameSetting"), StaticDataManager.GetGameData <StaticGameSetting>("GameSetting")); MapContorl.Init(); TimeManager.SetDynGameSetting(Setting.Dynamic); AiManager = new AiManager(); // BattleContorl contorl = // new BattleContorl(Game.DynamicDataManager.GetGameData<King>("Player"), // Game.DynamicDataManager.GetGameData<King>("Enemy")); }