Ejemplo n.º 1
0
    public IEnumerator EnterStationDetail_Tut_S3()
    {
        Debug.Log("LETS SEE THE TRANSITION????");

        Animator myAnim = MapCar.GetComponent <Animator>();

        myAnim.SetTrigger("idle");

        myAnim = matchButton.GetComponent <Animator>();
        myAnim.SetTrigger("blingbling");
        HideHint();

        yield return(null);
    }
Ejemplo n.º 2
0
    public IEnumerator EnterMap_Tut_S2()
    {
        isInstruction = true;
        Animator myAnim = MapInSubway.GetComponent <Animator>();

        myAnim.SetTrigger("idle");

        FinalCameraController.enableScroll = true;


        GoBackButton.SetActive(false);
        Hide(MapCar.GetComponent <CanvasGroup>());
        MapCar_Tut_S2.SetActive(true);
        MapTutorialBubble.SetActive(true);

        yield return(new WaitForSeconds(2f));

        ShowHint();
        MapTutorialBubble.SetActive(false);
    }
Ejemplo n.º 3
0
    void Start()
    {
        Resources.UnloadUnusedAssets();

        FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>();
        SubwayMovement        = GameObject.Find("---StationController").GetComponent <SubwayMovement>();
        RatingSystem          = GameObject.Find("FloatingUI").GetComponent <RatingSystem>();
        FishBossNotification  = GameObject.Find("FishBossUI").GetComponent <FishBossNotification>();



        PathFollower = MapCar.GetComponent <PathFollower>();
        carCG        = MapCar.GetComponent <CanvasGroup>();

        int skipInstruction = PlayerPrefs.GetInt("skip", -1);

        if (skipInstruction == 1)
        {
            skip = true;
        }

        GameObject.Find("Main Camera").transform.position = new Vector3(0, 0, -20);

        if (!skip)
        {
        }
        else
        {
            //FinalCameraController.myCameraState = FinalCameraController.CameraState.Subway;
            //ShowRatingSys(false);
            //CloseInstruction();
            EndMapTutorial();
        }



        comicList.Add(new List <Sprite>());
        comicList[0].AddRange(comics1);
        comicList.Add(new List <Sprite>());
        comicList[1].AddRange(comics2);
    }
Ejemplo n.º 4
0
    public void UpdateStage()
    {
        Debug.Log("let's see ");
        Hide(transitComic.GetComponent <CanvasGroup>());
        HideHint();
        MapCar_Tut_S2.SetActive(false);
        Show(MapCar.GetComponent <CanvasGroup>());
        isInstruction     = false;
        stageTransiting   = false;
        comicClick        = 0;
        upgradeReadyOrNot = false;
        stageTransiting   = false;
        SubwayMovement.pauseBeforeMove = false;
        stage++;


        //ShowRatingSys(true);


        return;
    }