public MapDataStep(string music, int timeLimit, Map.SightRange tileSight, Map.SightRange charSight) { Music = music; TimeLimit = timeLimit; TileSight = tileSight; CharSight = charSight; }
protected SetSightEvent(SetSightEvent other) { CharSight = other.CharSight; Sight = other.Sight; }
public SetSightEvent(bool charSight, Map.SightRange sight) { CharSight = charSight; Sight = sight; }