Ejemplo n.º 1
0
    public void SetBlockType(Map.BLOCKTYPPE type)
    {
        blockobj.m_blockInfo.type = type;
        //PoolObject.GetComponent<BlockEvent>().type = type;

        if (type == Map.BLOCKTYPPE.TOP)
        {
            if (top == null)
            {
                top = Resources.Load <Sprite>(img_top_path);
            }
            m_renderer.sprite             = top;
            blockobj.m_blockInfo.DieCount = 2;
            SetBlockColor(Map.BLOCKCOLOR.NONE, false);
        }
        else if (type == Map.BLOCKTYPPE.BLOCK)
        {
            if (circle == null)
            {
                circle = Resources.Load <Sprite>(img_circle_path);
            }
            m_renderer.sprite = circle;
        }
        UpdateBlock();
    }
Ejemplo n.º 2
0
    public bool MoveTypeCheck(Map.BLOCKTYPPE type)
    {
        if (type == Map.BLOCKTYPPE.BLOCK ||
            type == Map.BLOCKTYPPE.TOP
            )
        {
            return(true);
        }

        return(false);
    }
Ejemplo n.º 3
0
    public void SelectBlock(GameObject go, Map.BLOCKTYPPE type)
    {
        if (MoveDisAble || DropAnimaionCount != 0)
        {
            return;
        }

        if (MoveTypeCheck(type))
        {
            SelectBlockObject = go;
            SelectBlockIndex  = m_MapLoad.GetBlockIndex(go);
        }
        else
        {
            SelectBlockObject = null;
            SelectBlockIndex  = -1;
        }
    }
Ejemplo n.º 4
0
    public void MatchBlock(GameObject go, Map.BLOCKTYPPE type)
    {
        if (SelectBlockObject != null && MoveTypeCheck(type))
        {
            if (go != SelectBlockObject)
            {
                int index = m_MapLoad.GetBlockIndex(go);

                if (BlockMoveCheck(SelectBlockIndex, index))
                {
#if UNITY_EDITOR
                    Debug.Log("Move Able!!!!!!!");
#endif
                    StartCoroutine(SwapBlock(SelectBlockObject, go, SelectBlockIndex, index));
                    UnSelectBlock();
                }
            }
        }
    }