private void Update() { if (mangoGrowth != null) { if (mangoGrowth.grown) { available = true; mangoGrowth = null; } } }
private void Start() { mangoGrowth = null; GetComponent <SpriteRenderer>().enabled = false; available = true; }
public void SpawnMango() { available = false; mangoGrowth = Instantiate(mango, transform.position, Quaternion.identity).GetComponent <MangoGrowth>(); mangoGrowth.transform.parent = GameObject.Find("Mangos").transform; }
private void Start() { mangoGrowth = GetComponent <MangoGrowth>(); particleSystem = mangoGrowth.trail; gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); }