// Start is called before the first frame update void Start() { GameObject savings = GameObject.Find("ManagerSavings"); GameObject material = GameObject.Find("ManagerMaterial"); managerSavings = savings.GetComponent <ManagerSavings>(); managerMaterial = material.GetComponent <ManagerMaterial>(); }
// Start is called before the first frame update void Start() { GameObject managerObject = GameObject.Find("ManagerSavings"); managerSavings = managerObject.GetComponent <ManagerSavings>(); }