public static bool Init()
 {
     if (s_instance == null)
     {
         var gameObject = new GameObject("ManagerContainerExecutor");
         gameObject.hideFlags = HideFlags.HideAndDontSave;
         s_instance           = gameObject.AddComponent <ManagerContainerExecutor>();
         DontDestroyOnLoad(gameObject);
         return(false);
     }
     else
     {
         return(s_instance.m_initialized);
     }
 }
Ejemplo n.º 2
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    protected void Awake()
    {
        if (m_createAsGlobalContainer)
        {
            Debug.Assert(s_globalContainer == null, "There must be only one global container at a time");
            s_globalContainer = this;
            DontDestroyOnLoad(gameObject);
        }
        else
        {
            Debug.Assert(!s_managerContainers.ContainsKey(gameObject.scene), "There must be only one scene container per scene");
            s_managerContainers[gameObject.scene] = this;
        }

        if (ManagerContainerExecutor.Init())
        {
            InitContainer();
        }
    }