void Start() { if (s == null) { s = this; } else { Destroy(this.gameObject); } DontDestroyOnLoad(this.gameObject); this.gameObject.transform.position = new Vector3(0, 0, 0); this.gameObject.transform.rotation = Quaternion.identity; }
void Awake() { if (instance == null) { DontDestroyOnLoad(gameObject); instance = this; } else if (instance != null) { Destroy(gameObject); } if (player == null) { player = GameObject.FindGameObjectWithTag("Player"); } if (warpTriggerArray.Length == 0) { warpTriggerArray = GameObject.FindGameObjectsWithTag("WarpTrigger"); } }
public void GameReplay() { ManageScene loadScene = new ManageScene(); loadScene.LoadSceneIndex(1); }
void Awake() { instance = this; }
void Start() => sceneManagement = FindObjectOfType <ManageScene>();
void Start() { candy = GameObject.Find("Candy"); scriptSceneManagement = Resources.LoadAll <GameObject>("Prefabs/@GameToolsManagement")[0].GetComponent <ManageScene>(); scriptSaveManagement = Resources.LoadAll <GameObject>("Prefabs/@GameToolsManagement")[0].GetComponent <ManageSaves>(); }
// Use this for initialization void Start() { instance = this; }
void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); sceneManagement = FindObjectOfType <ManageScene>(); }
public void Start() { gb = gameObject.GetComponent <GameBrain> (); sm = gameObject.GetComponent <ManageScene> (); }