Ejemplo n.º 1
0
 public void ClickToMain()
 {
     RoleData.mainRole = null;
     MainUI.HideAll();
     MainUI.ShowUI("LoginMenu");
     UnityEngine.SceneManagement.SceneManager.LoadScene("login");
 }
    public void Enter(GameStateBase owner)
    {
        GameObject prefab = Resources.Load("MainUICanvas") as GameObject;
        GameObject go     = GameObject.Instantiate(prefab);

        uiCtr = go.GetComponent <MainUI> ();
        uiCtr.HideAll();
    }
Ejemplo n.º 3
0
    public static void NewGame(RoleData roleData)
    {
        MainUI.HideAll();

        progress = 0;
        string game_path = Tools.SavePath("game.data");
        int    save_id   = GameData.instance.save_id;

        GameData.instance = new GameData();
        GameData.instance.NewGame(save_id);

        roleData.UpdateAttr();
        GameData.instance.SaveGame();
        byte[] byt2 = Tools.SerializeObject(GameData.instance);
        Tools.WriteAllBytes(game_path, byt2);
        progress = 50;



        string main_role_path = Tools.SavePath("main_role.data");

        roleData.SaveGame();
        byte[] byt = Tools.SerializeObject(roleData);
        Tools.WriteAllBytes(main_role_path, byt);



        QuickSave save = new QuickSave()
        {
            time  = GameData.instance.GetGameData(GlobalAttribute.time),
            name  = roleData.name,
            level = roleData.GetAttr(RoleAttribute.level),
            sex   = roleData.sex,
        };
        string quick_save_path = Tools.SavePath("quick_save.data");

        byte[] byt3 = Tools.SerializeObject(save);
        Tools.WriteAllBytes(quick_save_path, byt3);



        progress = 100;

        SaveData.ReadGame(save_id);
    }
Ejemplo n.º 4
0
 public static void ReadGame(int save_id)
 {
     MainUI.HideAll();
     MainUI.instance.StartCoroutine(instance.EnterGame(save_id));
 }