Ejemplo n.º 1
0
    /// <summary>
    ///
    /// </summary>
    public virtual void DeactivateAllSubmenus()
    {
        SelectorMenu.Instance.gameObject.SetActive(true);
        if (RenameDialog.Visible)
        {
            RenameDialog.Cancel();
        }
        TransformMenu.Instance.Hide();
        RobotSteppingMenu.Instance.Hide();

        MainSettingsMenu.Instance.Hide();
        ActionObjectMenu.Instance.Hide();

        FavoritesButtons.SetActive(false);
        HomeButtons.SetActive(false);
        UtilityButtons.SetActive(false);
        AddButtons.SetActive(false);
        RobotButtons.SetActive(false);

        FavoritesButton.GetComponent <Image>().enabled = false;
        RobotButton.GetComponent <Image>().enabled     = false;
        AddButton.GetComponent <Image>().enabled       = false;
        UtilityButton.GetComponent <Image>().enabled   = false;
        HomeButton.GetComponent <Image>().enabled      = false;

        MainSettingsButton.GetComponent <Image>().enabled  = false;
        MoveButton.GetComponent <Image>().enabled          = false;
        MoveButton2.GetComponent <Image>().enabled         = false;
        OpenMenuButton.GetComponent <Image>().enabled      = false;
        RobotSelectorButton.GetComponent <Image>().enabled = false;
        RobotSteppingButton.GetComponent <Image>().enabled = false;
        RobotSelector.Close(false);
    }
Ejemplo n.º 2
0
 public void MainSettingsButtonClick()
 {
     if (!SelectorMenu.Instance.gameObject.activeSelf && !MainSettingsButton.GetComponent <Image>().enabled) //other menu/dialog opened
     {
         SetActiveSubmenu(CurrentSubmenuOpened);                                                             //close all other opened menus/dialogs and takes care of red background of buttons
     }
     if (MainSettingsButton.GetComponent <Image>().enabled)
     {
         MainSettingsButton.GetComponent <Image>().enabled = false;
         MainSettingsMenu.Instance.Hide();
         SelectorMenu.Instance.gameObject.SetActive(true);
         //ActionPicker.SetActive(false);
     }
     else
     {
         MainSettingsButton.GetComponent <Image>().enabled = true;
         SelectorMenu.Instance.gameObject.SetActive(false);
         MainSettingsMenu.Instance.Show();
     }
 }