private void OnEnterGameClick() { //MainRoot.Goto(MainRoot.UIStateName.Menu); MainRoot.Goto(MainRoot.UIStateName.Game); MainController.Instance.Execute(new Communication.UpperPart.StartChallenge { RoundTimeout = 999, }); }
void OnExitClick() { if (_hasChanged) { SystemSettings.SaveSettingsToHD(); } OnConfirmClick(); MainRoot.Goto(MainRoot.UIStateName.Entrance); }
public void OnRealTimeFightingClick() { CommonData.RivalUser = null; GameData.LastChallengeID = null; Requester.Instance.Send(new NewMatch());//发送消息 MainRoot.Goto(MainRoot.UIStateName.Match); MatchUI.Instance.RefreshBeforeMatch(); UMengPlugin.UMengEvent(EventId.HOME_MULTI, null); }
IEnumerator GotoEndRoundUICoroutine(EndRound cmd) { yield return(new WaitForSeconds(2)); MainRoot.Goto(MainRoot.UIStateName.EndRound); while (!EndRoundUI.Instance) { yield return(new WaitForEndOfFrame()); } EndRoundUI.Instance.PlayEndRoundProcess(cmd); }
IEnumerator GotoPlayingRealTimeCoroutine(float delay) { yield return(new WaitForSeconds(delay)); MainRoot.Goto(MainRoot.UIStateName.Game); while (!GameManager.Instance) { yield return(new WaitForEndOfFrame()); } GameManager.Instance.ResetAndRefreshBeforeRealTimeFighting(); CandyBAPool.Instance.PrepareAllCandys(); }
public void OnConfirmClick() { if (_gotoNext) { Debug.LogError("出错了"); return; MusicManager.Instance.CrossFadeIn(); MainRoot.Goto(MainRoot.UIStateName.PushLevel); } else { _gotoNext = true; } }
IEnumerator _ReturnToPushLevelUI() { MainRoot.Goto(MainRoot.UIStateName.PushLevel); while (!PushLevelUI.Instance) { yield return(new WaitForEndOfFrame()); } var majorLevelUnlockInfo = CommonData.ChallengeUnlockInfoList.Find(x => x.MajorLevelId == GameData.LastChallengeMajorLevelID); if (majorLevelUnlockInfo != null) { PushLevelUI.Instance.EnterMajorLevel(majorLevelUnlockInfo); } }
public void Execute(StartChallenge cmd) { GameData.FriendDataList = cmd.FriendDataList; GameData.LastChallengeID = cmd.ChallengeId; MainRoot.Goto(MainRoot.UIStateName.Game); if (CommonData.MyUser != null) { CommonData.MyUserOld = CommonData.MyUser.GetDuplicate(); //备份旧的MyUser } StartCoroutine(GotoPlayingChallengeCoroutine(2)); //最好有倒计时 MusicManager.Instance.CrossFadeOut(); //音乐渐出 CandyBAPool.Instance.PrepareAllCandys(); //预加载所有糖果 }
IEnumerator GotoPlayingChallengeCoroutine(float delay) { var curT = Time.time; while (!GameManager.Instance) { yield return(new WaitForEndOfFrame()); } GameManager.Instance.ResetAndRefreshBeforeChallengeFighting(2); while (Time.time - curT < delay) { yield return(new WaitForEndOfFrame()); } State = new State.PlayingChallenge(); //切状态 MainRoot.Goto(MainRoot.UIStateName.Game); //确保进入了GameUI,一般无用 GameManager.Instance.StartChallengeRound(); }
public void Execute(RequestChallengeOk cmd) { GameData.LastChallengeMajorLevelID = cmd.MajorLevelId; GameData.LastChallengeSubLevelID = cmd.SubLevelId; //为之后准备好SubLevelData var hasCorrectsubLevelData = false; var challengeLevelConfig = ConfigManager.GetConfig(ConfigManager.ConfigType.ChallengeLevelConfig) as ChallengeLevelConfig; if (challengeLevelConfig != null) { var majorLevelData = challengeLevelConfig.MajorLevelList.Find(x => x.MajorLevelId == GameData.LastChallengeMajorLevelID); if (majorLevelData != null) { GameData.LastMajorLevelData = majorLevelData; GameData.LastSubLevelData = majorLevelData.SubLevelList.Find(x => x.SubLevelId == GameData.LastChallengeSubLevelID); hasCorrectsubLevelData = true; } } if (!hasCorrectsubLevelData) { GameData.LastMajorLevelData = null; GameData.LastSubLevelData = null; } GameData.LastChallengeID = cmd.ChallengeId; GameData.FellowDataList = cmd.FellowDataList; GameData.RivalBossData = cmd.BossData; MainRoot.Goto(MainRoot.UIStateName.Match); if (MatchUI.Instance) { MatchUI.Instance.RefreshBeforeChallenge(); } }
IEnumerator _GotoPushLevel() { MainRoot.Goto(MainRoot.UIStateName.PushLevel); while (!PushLevelUI.Instance) { yield return(new WaitForEndOfFrame()); } var unlocks = CommonData.ChallengeUnlockInfoList.Where(x => x.Unlocked); MajorLevelUnlockInfo max = null; foreach (var majorLevelUnlockInfo in unlocks) { if (max == null || majorLevelUnlockInfo.MajorLevelId > max.MajorLevelId) { max = majorLevelUnlockInfo; } } //PushLevelUI.Instance.EnterMajorLevel(max); if (max != null && max.MajorLevelId > 1) { PushLevelUI.Instance.Planet.GoToIndex(max.MajorLevelId - 1); } }
void OnGUI() { EditorGUILayout.LabelField("Time", Time.time.ToString()); EditorGUILayout.BeginHorizontal(); { Time.timeScale = EditorGUILayout.Slider("TimeScale", Time.timeScale, 0, 16); if (GUILayout.Button("1")) { Time.timeScale = 1; } } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { if (GUILayout.Button("StartRealTimeRound")) { GameManager.Instance.StartRealTimeRound(); } if (GUILayout.Button("UploadChallengeOk")) { GameData.LastChallengeMajorLevelID = 1; CommonData.MyUser.ExpCeil = 1000; CommonData.MyUser.Exp = 550; CommonData.MyUser.ExpFloor = 0; MainRoot.Goto(MainRoot.UIStateName.EndRound); Responder.Instance.Execute(TestData.UploadChallengeOk0); EndRoundUI.Instance.PlayEndRoundProcess(TestData.UploadChallengeOk0); } } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { if (GUILayout.Button("Add Hp Prob")) { GameData.LastSubLevelData.HealthBottleProbability = 1000; GameData.LastSubLevelData.HealthBottleCapacity = 50; } if (GUILayout.Button("Energy Bottle")) { GameManager.Instance.MyGrid.AddItemToQueue(new CandyInfo(Candy.CandyType.Item, 203)); } if (GUILayout.Button("MoneySack")) { GameManager.Instance.MyGrid.AddItemToQueue(new CandyInfo(Candy.CandyType.Item, 204)); } if (GUILayout.Button("Stone")) { GameManager.Instance.MyGrid.AddItemToQueue(new CandyInfo(Candy.CandyType.Stone, -1)); } if (GUILayout.Button("Chest")) { GameManager.Instance.MyGrid.AddItemToQueue(new CandyInfo(Candy.CandyType.Chest, -1)); } } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { if (GUILayout.Button("AllHints(10s)")) { GameManager.Instance.PlaySkillEffect_AllHints(10); } if (GUILayout.Button("HideGenre(20s)")) { GameManager.Instance.PlaySkillEffect_HideGenre(20); } if (GUILayout.Button("Shake(0.05, 5)")) { UIShake.ShakeAUI(GameUI.Instance.gameObject, 0.05f, 5); } } EditorGUILayout.EndHorizontal(); }
IEnumerator GuideCoroutine() { transform.localPosition = new Vector3(0, 0, -500); gameObject.layer = 8; var boxCollider = GetComponent <BoxCollider>(); if (!boxCollider) { boxCollider = gameObject.AddComponent <BoxCollider>(); } boxCollider.size = new Vector3(2000, 2000, 0); boxCollider.center = Vector3.zero; boxCollider.isTrigger = true; //选择昵称 boxCollider.enabled = false; SelectNicknamePanel.Load(); while (!SelectNicknamePanel.NicknameSelectOk) { yield return(new WaitForEndOfFrame()); } UMengPlugin.UMengEvent(EventId.NICKNAME_FINISH, new Dictionary <string, object> { { "random_times", SelectNicknamePanel.RandomTimes } }); MusicManager.Instance.CrossFadeOut(); //加载GameUI MainRoot.Goto(MainRoot.UIStateName.Game); while (!GameManager.Instance) { yield return(new WaitForEndOfFrame()); } SelectNicknamePanel.UnloadInterface();//此时才能销毁SelectNicknamePanel,不然会突变 GameUI.Instance.gameObject.SetActive(false); #region 故事板 _next = false; var mangaPrefab = MorlnResources.Load("UI/FreshmanGuide/Prefabs/Manga") as GameObject; var manga = PrefabHelper.InstantiateAndReset(mangaPrefab, transform); manga.transform.SetSortingLayer("Foreground"); manga.GetComponentInChildren <Animator>().enabled = true; Destroy(manga, 24f); yield return(new WaitForSeconds(22.5f)); _next = true; //while (!_next) yield return new WaitForEndOfFrame(); #endregion UMengPlugin.UMengEvent(EventId.GUIDE_PROGRESS, new Dictionary <string, object> { { "state", "故事板完" } }); GameUI.Instance.gameObject.SetActive(true); #region 消教学 _next = false; boxCollider.enabled = false; GameData.RivalBossData = new DefenseData("鸡妈妈", 1, 90005, 100, 100); GameManager.Instance.ClearDefenserSetAIAndCameraAndTimeScale(); var grid = GameManager.Instance.MyGrid; grid.ResetCells(5, 5, null); GameData.InitVegetableTypeCount = 4; //填入预设的蔬菜 const string text = @"0 1 0 3 4 4 3 2 1 0 0 2 4 2 1 3 1 0 4 3 0 1 4 3 2"; grid.CreateCandysAsPreset(text); GameManager.Instance.ResetAndRefreshAndStartFreshmanGuideRound(); #region 母子对话 yield return(new WaitForSeconds(1.5f)); var lines = new[] { new Line(false, "慢着,老娘我先陪你练练", 2.5f), new Line(true, "妈,我怕伤着你", 1.1f), new Line(false, "少废话,接招", 2f) }; var bubblePrefab = MorlnResources.Load <GameObject>("UI/FreshmanGuide/Prefabs/Bubble"); var bubbleGo = PrefabHelper.InstantiateAndReset(bubblePrefab, transform); var bubbleSpr = bubbleGo.GetComponentInChildren <UISprite>(); var talkLabel = bubbleGo.GetComponentInChildren <UILabel>(); foreach (var line in lines) { bubbleSpr.transform.localScale = new Vector3(line.Left ? -1 : 1, 1, 1); talkLabel.text = line.Text; yield return(new WaitForSeconds(line.Length)); } Destroy(bubbleGo); #endregion UMengPlugin.UMengEvent(EventId.GUIDE_PROGRESS, new Dictionary <string, object> { { "state", "母子对话完" } }); //开始遮罩教学 var prefab = MorlnResources.Load <GameObject>("UI/FreshmanGuide/Prefabs/GuideMask-Sanxiao"); GameObject go = null; if (prefab) { go = PrefabHelper.InstantiateAndReset(prefab, MainRoot.Instance.transform); } else { Debug.LogError("不能没有这个Prefab!"); } while (!_next) { //监测是否完成操作,完成则_next = true; if (GameData.MyEnergy > 0) { _next = true; } yield return(new WaitForEndOfFrame()); } Destroy(go); #endregion UMengPlugin.UMengEvent(EventId.GUIDE_PROGRESS, new Dictionary <string, object> { { "state", "三消教学完" } }); #region 蓄力值 _next = false; boxCollider.enabled = true; prefab = MorlnResources.Load <GameObject>("UI/FreshmanGuide/Prefabs/GuideMask-Energy"); go = null; if (prefab) { go = PrefabHelper.InstantiateAndReset(prefab, MainRoot.Instance.transform); } else { Debug.LogError("不能没有这个Prefab!"); } while (!_next) { yield return(new WaitForEndOfFrame()); } Destroy(go); #endregion UMengPlugin.UMengEvent(EventId.GUIDE_PROGRESS, new Dictionary <string, object> { { "state", "教蓄力值完" } }); #region 使用技能 while (true) { if (GameData.MyEnergy >= GameData.MyEnergyCapacity) { break; } yield return(new WaitForEndOfFrame()); } _next = false; boxCollider.enabled = false; prefab = MorlnResources.Load <GameObject>("UI/FreshmanGuide/Prefabs/GuideMask-UseSkill"); go = null; if (prefab) { go = PrefabHelper.InstantiateAndReset(prefab, MainRoot.Instance.transform); } else { Debug.LogError("不能没有这个Prefab!"); } while (!_next) { if (GameData.MyEnergy < 120) { _next = true; //证明使用过技能了 } yield return(new WaitForEndOfFrame()); } Destroy(go); #endregion UMengPlugin.UMengEvent(EventId.GUIDE_PROGRESS, new Dictionary <string, object> { { "state", "使用技能完" } }); #region 成了伤害 while (true) { if (GameData.RivalHealthList[1] <= 0) { break; } yield return(new WaitForEndOfFrame()); } _next = false; yield return(new WaitForSeconds(2)); boxCollider.enabled = true; prefab = MorlnResources.Load <GameObject>("UI/FreshmanGuide/Prefabs/GuideMask-Damage"); go = null; if (prefab) { go = PrefabHelper.InstantiateAndReset(prefab, MainRoot.Instance.transform); } else { Debug.LogError("不能没有这个Prefab!"); } while (!_next) { yield return(new WaitForEndOfFrame()); } Destroy(go); #endregion UMengPlugin.UMengEvent(EventId.GUIDE_PROGRESS, new Dictionary <string, object> { { "state", "对战完" } }); #region 结局 _next = false; boxCollider.enabled = false; while (true) { if (GameData.RivalHealthList[0] <= 0 || _next) { break; } yield return(new WaitForEndOfFrame()); } yield return(new WaitForSeconds(2)); GameData.LastRoundWin = true; MainRoot.Goto(MainRoot.UIStateName.EndRound); while (!EndRoundUI.Instance) { yield return(new WaitForEndOfFrame()); } EndRoundUI.Instance.PlayEndRoundProcess_FreshmanGuide(3, new List <Currency> { new Currency((int)CurrencyType.Coin, CommonData.MyUser.Money10), new Currency((int)CurrencyType.Diamond, CommonData.MyUser.Money1) }, null); prefab = MorlnResources.Load <GameObject>("UI/FreshmanGuide/Prefabs/GuideMask-KillFellow"); go = null; if (prefab) { go = PrefabHelper.InstantiateAndReset(prefab, MainRoot.Instance.transform); } else { Debug.LogError("不能没有这个Prefab!"); } while (!_next) { yield return(new WaitForEndOfFrame()); } Destroy(go); #endregion UMengPlugin.UMengEvent(EventId.GUIDE_PROGRESS, new Dictionary <string, object> { { "state", "引导完" } }); }
public void OnReturnClick() { MainRoot.Goto(MainRoot.UIStateName.Menu); }
public void GiveUpRealPersonRound() { State = new State.Shell(); MusicManager.Instance.CrossFadeIn(); MainRoot.Goto(MainRoot.UIStateName.Menu); }
private IEnumerator EndRoundCoroutine() { //=====================共用控件===================== if (GameData.LastRoundWin) { Win.SetActive(true); Lose.SetActive(false); AudioManager.PlayOneShot(WinSound); } else { Win.SetActive(false); Lose.SetActive(true); AudioManager.PlayOneShot(LoseSound); } for (int i = 0; i < Stars.Length; i++) { Stars[i].SetActive(i < _starCount);//星星数量 } BtnLevelUpReward.SetActive(false); BtnNext.SetActive(true); BadgeShadow.SetActive(false); WinLosePanel.SetActive(false); SettlementPanel.SetActive(false); SkillUnlockPanel.SetActive(false); VegetableUnlockPanel.SetActive(false); //=====================胜负面板===================== _gotoNext = false; EnterStage(WinLosePanel); BtnNext.SetActive(false); MyCharacter.CharacterCode = CommonData.MyUser.CharacterCode; MyCharacter.Refresh(); var userCharacter = CommonData.CurUserCharacter; if (userCharacter == null) { MyCharacter.TakeOffAllEquip(); } else { MyCharacter.WearEquip(userCharacter.WearEquipList); } if (GameData.LastRoundWin) { //WinLight.SetActive(true); LblOnButton.text = "查看战利品"; MyCharacter.Cheer(); } else { //WinLight.SetActive(false); LblOnButton.text = "再接再厉"; MyCharacter.Cry(); } yield return(new WaitForSeconds(DurationWinLose)); BtnNext.SetActive(true); PlayTween.Play(true); while (!_gotoNext) { yield return(new WaitForEndOfFrame()); } ExitStage(WinLosePanel); PlayTween.Play(false); //======================结算面板===================== if (GameData.LastRoundWin) { _gotoNext = false; EnterStage(SettlementPanel); BadgeShadow.SetActive(true); BtnLevelUpReward.SetActive(false); //BtnNext.SetActive(false); LblLevel.text = CommonData.MyUser.Level.ToString(CultureInfo.InvariantCulture); LblExpRate.text = string.Format("{0}%", Mathf.RoundToInt(Mathf.InverseLerp(CommonData.MyUser.ExpFloor, CommonData.MyUser.ExpCeil, CommonData.MyUser.Exp))); var addExp = _roundRewardList.Find(x => x.Type == (int)CurrencyType.Exp); var addExpAmount = addExp == null ? 0 : addExp.Amount; LblAddExp.text = "+" + addExpAmount; if (_unlockElement != null && _unlockElement.HasLevelUp) { var energyCapUp = _unlockElement.HasEnergyCapacityUp ? (_unlockElement.EnergyCapacityUp.ToCapacity - _unlockElement.EnergyCapacityUp.FromCapacity) : 0; if (energyCapUp == 0) { LblSettlementDescription.text = "恭喜您升级了!"; } else { LblSettlementDescription.text = string.Format("恭喜您升级了!蓄力值上限增加[FFA000]{0}[-]点!", energyCapUp); } //LblAddDiamond.text = "+" + unlockElement.LevelUp.TODO:升级奖励的钻石在哪呢 } else { switch (_starCount) { case 0: LblSettlementDescription.text = "下次一定能赢的!"; break; case 1: LblSettlementDescription.text = "表现不错哦!"; break; case 2: LblSettlementDescription.text = "干得漂亮!"; break; case 3: LblSettlementDescription.text = "精彩绝伦的战斗!"; break; default: LblSettlementDescription.text = "继续努力!"; break; } } yield return(new WaitForSeconds(1.6f)); //1.6 //经验条显示 var maxValue1 = Mathf.InverseLerp(CommonData.MyUser.ExpFloor, CommonData.MyUser.ExpCeil, CommonData.MyUser.Exp - addExpAmount); var maxValue2 = Mathf.InverseLerp(CommonData.MyUser.ExpFloor, CommonData.MyUser.ExpCeil, CommonData.MyUser.Exp); var duration = 0.7f; for (float t = 0;;) { if (t >= duration) { SldExp.value = maxValue1; break; } SldExp.value = t / duration * maxValue1; yield return(new WaitForEndOfFrame()); t += Time.deltaTime; } //2.3 //经验Add增长 duration = 1f; for (float t = 0;;) { if (t >= duration) { LblAddExp.text = "+" + addExpAmount; break; } LblAddExp.text = "+" + Mathf.RoundToInt(addExpAmount * t / duration); yield return(new WaitForEndOfFrame()); t += Time.deltaTime; } //3.3 //经验条增长 duration = 0.8f; for (float t = 0;;) { if (t >= duration) { t = duration; SldExp.value = maxValue2; break; } SldExp.value = Mathf.Lerp(maxValue1, maxValue2, t / duration); yield return(new WaitForEndOfFrame()); t += Time.deltaTime; } //4.1 //奖励显现 RewardTemplate.SetActive(true); yield return(new WaitForSeconds(0.8f)); //4.9 var addCoin = _roundRewardList.Find(x => x.Type == (int)CurrencyType.Coin); var addCoinAmount = addCoin == null ? 0 : addCoin.Amount; duration = 1.6f; for (float t = 0;;) { if (t >= duration) { LblAddCoin.text = "+" + addCoinAmount; break; } LblAddCoin.text = "+" + Mathf.RoundToInt(addCoinAmount * t / duration); yield return(new WaitForEndOfFrame()); t += Time.deltaTime; } AudioManager.PlayOneShot(AddCoinSound); //6.5 yield return(new WaitForSeconds(DurationSettlement)); if (_unlockElement != null && _unlockElement.HasLevelUp) { BtnLevelUpReward.SetActive(true); BtnNext.SetActive(false); } else { BtnLevelUpReward.SetActive(false); BtnNext.SetActive(true); } LblOnButton.text = "下一步"; PlayTween.Play(true); while (!_gotoNext) { yield return(new WaitForEndOfFrame()); } ExitStage(SettlementPanel); PlayTween.Play(false); } //======================技能解锁面板===================== if (_unlockElement != null && _unlockElement.SkillUnlockList.Count > 0) { _gotoNext = false; EnterStage(SkillUnlockPanel); for (int i = 0; i < _unlockElement.SkillUnlockList.Count; i++) { var go = PrefabHelper.InstantiateAndReset(UnlockSkillTemplate, GridUnlockSkill.transform); go.name = i.ToString(CultureInfo.InvariantCulture); go.SetActive(true); var spriteName = string.Format("skillicon-{0}", (SkillEnum)_unlockElement.SkillUnlockList[i].SkillCode); var spr = go.GetComponentInChildren <UISprite>(); spr.spriteName = spriteName; var skillDisplayName = SkillUtil.GetSkillDisplayName((SkillEnum)_unlockElement.SkillUnlockList[i].SkillCode); var lbl = go.GetComponentInChildren <UILabel>(); if (lbl) { lbl.text = skillDisplayName; } } GridUnlockSkill.repositionNow = true; GridUnlockSkill.transform.localPosition = GridUnlockSkill.transform.localPosition.SetV3X(-GridUnlockSkill.cellWidth * (_unlockElement.SkillUnlockList.Count - 1) * 0.5f); UnlockSkillTemplate.SetActive(false); yield return(new WaitForSeconds(DurationSkillUnlock)); BtnNext.SetActive(true); PlayTween.Play(true); while (!_gotoNext) { yield return(new WaitForEndOfFrame()); } ExitStage(SkillUnlockPanel); PlayTween.Play(false); } //======================蔬菜解锁面板===================== if (_unlockElement != null && _unlockElement.VegetableUnlockList.Count > 0) { _gotoNext = false; EnterStage(VegetableUnlockPanel); for (int i = 0; i < _unlockElement.VegetableUnlockList.Count; i++) { var go = PrefabHelper.InstantiateAndReset(UnlockVegetableTemplate, GridUnlockVegetable.transform); go.name = i.ToString(CultureInfo.InvariantCulture); go.SetActive(true); var cs = go.GetComponentInChildren <VegetableSlot>(); var userVegetable = CommonData.MyVegetableList.Find( x => x.VegetableCode == _unlockElement.VegetableUnlockList[i].VegetableCode); if (userVegetable != null) { userVegetable.CurrentUpgradeLimit = _unlockElement.VegetableUnlockList[i].NewUpgradeLimit; if (cs) { cs.SetAndRefresh(userVegetable); } } else { Debug.LogError("竟然找不到UserVegetable.Code:" + _unlockElement.VegetableUnlockList[i].VegetableCode); } } GridUnlockVegetable.repositionNow = true; GridUnlockVegetable.transform.localPosition = GridUnlockVegetable.transform.localPosition.SetV3X(-GridUnlockVegetable.cellWidth * (_unlockElement.VegetableUnlockList.Count - 1) * 0.5f); UnlockVegetableTemplate.SetActive(false); yield return(new WaitForSeconds(DurationVegetableUnlock)); BtnNext.SetActive(true); PlayTween.Play(true); while (!_gotoNext) { yield return(new WaitForEndOfFrame()); } _gotoNext = false; PlayTween.Play(false); } //======================退出结局UI===================== MusicManager.Instance.CrossFadeIn(); if (_gotoPushLevelWhenEnd) { MainRoot.Goto(MainRoot.UIStateName.PushLevel); while (!PushLevelUI.Instance) { yield return(new WaitForEndOfFrame()); } if (CommonData.JustUnlockedMajorLevelId == null)//未解锁大关 { var majorLevel = CommonData.ChallengeUnlockInfoList.Find( x => x.MajorLevelId == GameData.LastChallengeMajorLevelID); if (majorLevel != null) { PushLevelUI.Instance.EnterMajorLevel(majorLevel); } } else//解锁大关 { var majorLevel = CommonData.ChallengeUnlockInfoList.Find( x => x.MajorLevelId == CommonData.JustUnlockedMajorLevelId); print("justunlock ml:" + majorLevel); if (majorLevel != null) { PushLevelUI.Instance.EnterMajorLevel(majorLevel); } } } else { MainRoot.Goto(MainRoot.UIStateName.Menu); } }
public void OnCancelMatchClick() { Requester.Instance.Send(new CancelMatch()); MainRoot.Goto(MainRoot.UIStateName.Menu); UMengPlugin.UMengEvent(EventId.CANCEL_MATCH, null); }
void OnGUI() { EditorGUILayout.BeginHorizontal(); { EditorGUILayout.LabelField("先进入Demo场景,然后点击按钮开始测试"); if (GUILayout.Button("初始化")) { //GameData.LastChallengeMajorLevelID = cmd.MajorLevelId; //GameData.LastChallengeSubLevelID = cmd.SubLevelId; //为之后准备好SubLevelData var hasCorrectsubLevelData = false; var challengeLevelConfig = ConfigManager.GetConfig(ConfigManager.ConfigType.ChallengeLevelConfig) as ChallengeLevelConfig; if (challengeLevelConfig != null) { var majorLevelData = challengeLevelConfig.MajorLevelList.Find( x => x.MajorLevelId == GameData.LastChallengeMajorLevelID); if (majorLevelData != null) { GameData.LastMajorLevelData = majorLevelData; GameData.LastSubLevelData = majorLevelData.SubLevelList.Find(x => x.SubLevelId == GameData.LastChallengeSubLevelID); hasCorrectsubLevelData = true; } } if (!hasCorrectsubLevelData) { GameData.LastMajorLevelData = null; GameData.LastSubLevelData = null; } GameData.LastChallengeID = "04F3E163-1286-4657-B743-FAAB42096444"; GameData.FellowDataList = new List <TeamAdd> { TestData.TeamAdd0, TestData.TeamAdd1 }; GameData.RivalBossData = TestData.DefenseDataEmpty; GameData.FriendDataList = new List <TeamAdd> { TestData.TeamAdd0, TestData.TeamAdd1 }; if (CommonData.MyUser != null) { CommonData.MyUserOld = CommonData.MyUser.GetDuplicate(); //备份旧的MyUser } MusicManager.Instance.CrossFadeOut(); //音乐渐出 CandyBAPool.Instance.PrepareAllCandys(); //预加载所有糖果 MainRoot.Goto(MainRoot.UIStateName.Game); GameManager.Instance.ResetAndRefreshBeforeChallengeFighting(0); GameManager.Instance.StartChallengeRound(); } } EditorGUILayout.EndHorizontal(); Time.timeScale = EditorGUILayout.Slider("时间速度", Time.timeScale, 0, 1); EditorGUILayout.BeginHorizontal(); { EditorGUILayout.LabelField("左", GUILayout.Width(20)); _leftIndex = EditorGUILayout.IntSlider(_leftIndex, 0, 2, GUILayout.Width(140)); EditorGUILayout.LabelField("右", GUILayout.Width(20)); _rightIndex = EditorGUILayout.IntSlider(_rightIndex, 0, 2, GUILayout.Width(140)); } EditorGUILayout.EndHorizontal(); var skillEnums = Enum.GetValues(typeof(SkillEnum)) as SkillEnum[]; foreach (var skillCode in skillEnums) { EditorGUILayout.BeginHorizontal(); { EditorGUILayout.LabelField(skillCode.ToString(), GUILayout.Width(90)); if (GUILayout.Button("己方施法")) { GameManager.Instance.PlayUseSkill(new GameManager.UseSkillInfo(true, _leftIndex, skillCode, new[] { 200, 50, 60 })); } if (GUILayout.Button("对方施法")) { GameManager.Instance.PlayUseSkill(new GameManager.UseSkillInfo(false, _rightIndex, skillCode, new[] { 200, 50, 60 })); } } EditorGUILayout.EndHorizontal(); } }
/// <summary> /// 推图挑战结束后,GameManager播放完慢镜头,然后调用该方法进入结局界面 /// </summary> public void EndPushLevelRoundGotoEndRoundUI() { MainRoot.Goto(MainRoot.UIStateName.EndRound); StartCoroutine(_EndPushLevelRoundGotoEndRoundUI()); }
private void Start() { try { ConfigManager.ReadCacheAndLoadAllLargeConfigs(); //读取并加载大配置 } catch (Exception e) { Debug.LogException(e); } //TODO:获取IP //TODO:连接服务器 //TODO:登录 if (!ClientInfoHolder.Instance) { Debug.LogError("没有ClientInfo Holder,必须检查"); return; } MainRoot.Goto(MainRoot.UIStateName.Entrance); ImageResourcesManager.Init(7); #region GameCenter Debug.Log("Social:" + Social.Active); Social.localUser.Authenticate(success => { if (success) { Debug.Log("GameCenter登录成功"); var userInfo = "Username: "******"\nUser ID: " + Social.localUser.id + "\nIsUnderage: " + Social.localUser.underage; Debug.Log(userInfo); Social.localUser.LoadFriends(re => { if (re) { Debug.Log("LoadFriends ok"); foreach (var userProfile in Social.localUser.friends) { Debug.Log("f:" + userProfile.id + ":" + userProfile.userName); } } else { Debug.Log("LoadFriends fail"); } }); } else { Debug.Log("Authentication failed"); } }); #endregion }
public void QuitPushLevelRoundGotoPushLevelUI() { State = new State.Shell(); MainRoot.Goto(MainRoot.UIStateName.Entrance); }