public static void Execute(UserLevelUpMapUserCmd_S cmd) { MainRole.Execute(cmd); var role = All[cmd.charid]; if (role == null) { return; } // 角色升级特效 GameApplication.PlayEffect("Prefabs/Models/Effect/shengji_sz", role.transform); }
public static void Execute(ChangeUserSpDataUserCmd_S cmd) { if (MainRole.Execute(cmd)) { return; } var target = All[cmd.charid]; if (target == null) { return; } //target.SetSp(cmd.cursp); }
public static void Execute(SetUserHpSpDataUserCmd_S cmd) { if (MainRole.Execute(cmd)) { return; } var target = All[cmd.charid]; if (target == null) { return; } target.gameObject.GetComponent <HpProtocol>().hp = cmd.hp; target.gameObject.GetComponent <HpProtocol>().maxhp = cmd.maxhp; //target.SetSp(cmd.sp, cmd.maxsp); }