Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.F12))
        {
            switch (state)
            {
            case MainPoseState.NONE:
            {
                state = MainPoseState.POSE;
                ui.ChangePause();
                break;
            }

            default:
            {
                //state = MainPoseState.NONE;
                //ui.ChangePause();
                break;
            }
            }
        }
        if (Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButton(0) || Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetKeyDown(KeyCode.Joystick1Button0))
        {
            switch (state)
            {
            case MainPoseState.POSE:
            {
                switch (menu.SelectNow)
                {
                case 0:
                {
                    state = MainPoseState.NONE;
                    ui.ChangePause();
                    break;
                }

                case 1:
                {
                    state = MainPoseState.MENU;
                    mode.ChangePauseMenu((int)MainPoseState.MENU);
                    break;
                }

                case 2:
                {
                    state = MainPoseState.PLAY_RECORD;
                    mode.ChangePauseMenu((int)MainPoseState.PLAY_RECORD);
                    break;
                }
                }
                break;
            }

            case MainPoseState.MENU:
            {
                switch (Ref.SelectNow)
                {
                case 0:
                {
                    Fade.ChangeScene("Menu");
                    break;
                }

                case 1:
                {
                    state = MainPoseState.POSE;
                    mode.ChangePauseMenu((int)MainPoseState.POSE);
                    break;
                }
                }
                break;
            }

            case MainPoseState.PLAY_RECORD:
            {
                break;
            }
            }
        }

        if (Input.GetKeyDown(KeyCode.Escape))
        {
            switch (state)
            {
            case MainPoseState.POSE:
            {
                state = MainPoseState.NONE;
                ui.ChangePause();
                break;
            }

            case MainPoseState.MENU:
            {
                state = MainPoseState.POSE;
                mode.ChangePauseMenu((int)MainPoseState.POSE);
                break;
            }

            case MainPoseState.PLAY_RECORD:
            {
                state = MainPoseState.POSE;
                mode.ChangePauseMenu((int)MainPoseState.POSE);
                break;
            }

            default:
            {
                break;
            }
            }
        }
    }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     state = MainPoseState.NONE;
 }