private void InitMainMenu() { mainMenuOption = MainMenuOption.play; bg_Play.SetActive(false); bg_Credit.SetActive(true); bg_Quit.SetActive(true); }
private void ExecuteMenuSelection(MainMenuOption option) { switch (option) { case MainMenuOption.InValid: _logger.LogWarning("Attempted to execute invalid menu selection"); break; case MainMenuOption.RecipeMenu: Console.WriteLine(); _recipeMenu.Show(); break; case MainMenuOption.IngredientMenu: Console.WriteLine(); _ingredientMenu.Show(); break; case MainMenuOption.Quit: Environment.Exit(0); break; default: break; } }
void LookAtOptions() { MainMenuOption selectedOption = null; RaycastHit hit; if (Physics.Linecast(hmdCamera.transform.position, hmdCamera.transform.position + hmdCamera.transform.forward * 10.0f, out hit)) { hit.collider.gameObject.transform.parent.gameObject.GetComponent <MainMenuOption>().selected = true; selectedOption = hit.collider.gameObject.transform.parent.gameObject.GetComponent <MainMenuOption>(); } for (int i = 0; i < options.Length; i++) { if (selectedOption == null || selectedOption != options[i]) { options[i].selected = false; } } if ((rightController.codesSetup && rightController.controller.GetPressDown(rightController.controllerButtonCodes.touchPadButton)) || (leftController.codesSetup && leftController.controller.GetPressDown(leftController.controllerButtonCodes.touchPadButton))) { if (selectedOption != null) { // Select Option SceneManager.LoadScene(selectedOption.levelName, LoadSceneMode.Single); } } }
public void SubmitTrigger(BaseEventData data) { //Debug.Log("Submit triggered."); switch (option) { case MainMenuOption.Play: StopCoroutine("Blink"); mText.text = instructions + BOX; StartCoroutine("Blink"); option = MainMenuOption.Next; break; case MainMenuOption.Credits: Credits(); break; case MainMenuOption.Exit: StartCoroutine(Type(0f, "\n\nGoodbye.", 1.3f, () => Application.Quit())); break; case MainMenuOption.Next: StopAllCoroutines(); SceneManager.LoadScene("Quirkless"); break; default: break; } }
private void pictureBox5_Click(object sender, EventArgs e) { SoundPlayer player = new SoundPlayer("Resources/Start/NO.wav"); player.Play(); this.menuState = MainMenuOption.ExitGame; base.DialogResult = DialogResult.No; }
private void pictureBox4_Click(object sender, EventArgs e) { SoundPlayer player = new SoundPlayer("Resources/Start/OK.wav"); player.Play(); this.menuState = MainMenuOption.About; new formAbout().ShowDialog(); }
private void btnOptions_Click(object sender, EventArgs e) { this.menuState = MainMenuOption.Options; formOptions options = new formOptions(); if (options.ShowDialog() == DialogResult.OK) { } }
private void btnOptions_Click(object sender, EventArgs e) { this.menuState = MainMenuOption.Options; formOptions options = new formOptions(); if (options.ShowDialog() == DialogResult.OK) { } }
void SetOption(int index) { current = (MainMenuOption)index; selector.position = menuOptions.GetChild((int)current).position; for (int i = 0; i < menuOptions.childCount; i++) { menuOptions.GetChild(i).GetComponent <Text>().color = inactiveColor; } menuOptions.GetChild((int)current).GetComponent <Text>().color = Color.white; }
private void AdjustMenuOption(int value) { var newOptionValue = (int)_selectedMenuOption + value; newOptionValue %= (int)MainMenuOption.Count; if (newOptionValue < 0) { newOptionValue += (int)MainMenuOption.Count; } _selectedMenuOption = (MainMenuOption)newOptionValue; }
private void btnLoadFile_Click(object sender, EventArgs e) { this.menuState = MainMenuOption.LoadGame; formSelectSaveFile file = new formSelectSaveFile(); if (file.ShowDialog() == DialogResult.OK) { this.mainGame.LoadScenarioInInitialization = false; this.mainGame.InitializationFileName = file.SaveFilePath; base.DialogResult = DialogResult.OK; } }
private void formMainMenu_Click(object sender, EventArgs e) { if (this.menuState == MainMenuOption.Logo) { this.menuState = MainMenuOption.Selecting; this.btnStartNewGame.Visible = true; this.btnLoadFile.Visible = true; this.btnOptions.Visible = true; this.btnAbout.Visible = true; this.btnExitGame.Visible = true; } }
private void btnStartNewGame_Click(object sender, EventArgs e) { this.menuState = MainMenuOption.StartGame; formSelectScenario scenario = new formSelectScenario(); if (scenario.ShowDialog() == DialogResult.OK) { this.mainGame.LoadScenarioInInitialization = true; this.mainGame.InitializationFileName = scenario.ScenarioPath; this.mainGame.InitializationFactionIDs = scenario.SelectedFactionIDs; base.DialogResult = DialogResult.OK; } }
private void pictureBox3_Click(object sender, EventArgs e) { SoundPlayer player = new SoundPlayer("Resources/Start/OK.wav"); player.Play(); this.menuState = MainMenuOption.Options; formOptions options = new formOptions(); if (options.ShowDialog() == DialogResult.OK) { } }
private void btnLoadFile_Click(object sender, EventArgs e) { this.menuState = MainMenuOption.LoadGame; formSelectSaveFile file = new formSelectSaveFile(); if (file.ShowDialog() == DialogResult.OK) { this.mainGame.LoadScenarioInInitialization = false; this.mainGame.InitializationFileName = file.SaveFilePath; base.DialogResult = DialogResult.OK; } }
private void btnStartNewGame_Click(object sender, EventArgs e) { this.menuState = MainMenuOption.StartGame; formSelectScenario scenario = new formSelectScenario(); if (scenario.ShowDialog() == DialogResult.OK) { this.mainGame.LoadScenarioInInitialization = true; this.mainGame.InitializationFileName = scenario.ScenarioPath; this.mainGame.InitializationFactionIDs = scenario.SelectedFactionIDs; base.DialogResult = DialogResult.OK; } }
private void MainMenuNext() { if (Input.GetAxis("LeftJoyStickY_ANYPLAYER") > 0) { //AudioManager.instance.Play("Move_Through_Menu_Panels"); isPressNext = true; } if (isPressNext) { if (Input.GetAxis("LeftJoyStickY_ANYPLAYER") == 0) { AudioManager.instance.Play("Move_Through_Menu_Panels"); isPressNext = false; isPressNextRelease = true; } } if (isPressNextRelease) { isPressNextRelease = false; switch (mainMenuOption) { case MainMenuOption.play: mainMenuOption = MainMenuOption.credit; bg_Play.SetActive(true); bg_Credit.SetActive(false); bg_Quit.SetActive(true); break; case MainMenuOption.credit: mainMenuOption = MainMenuOption.quit; bg_Play.SetActive(true); bg_Credit.SetActive(true); bg_Quit.SetActive(false); break; case MainMenuOption.quit: mainMenuOption = MainMenuOption.play; bg_Play.SetActive(false); bg_Credit.SetActive(true); bg_Quit.SetActive(true); break; default: Debug.Log("Unexpected Player Number Selection Option"); break; } } }
private void pictureBox2_Click(object sender, EventArgs e) { SoundPlayer player = new SoundPlayer("Resources/Start/Open.wav"); player.Play(); this.menuState = MainMenuOption.LoadGame; formSelectSaveFile file = new formSelectSaveFile(); if (file.ShowDialog() == DialogResult.OK) { this.mainGame.LoadScenarioInInitialization = false; this.mainGame.InitializationFileName = file.SaveFilePath; base.DialogResult = DialogResult.OK; } }
public void MoveTrigger(AxisEventData data) { string result = mText.text; switch (data.moveDir) { case MoveDirection.Up: result = result.Replace("< ", ""); result = result.Replace(" >", ""); option = PrevOption(); if (option == MainMenuOption.Play) { result = result.Replace("Play", "< Play >"); } else if (option == MainMenuOption.Credits) { result = result.Replace("Credits", "< Credits >"); } else { result = result.Replace("Exit", "< Exit >"); } mText.text = result; break; case MoveDirection.Down: result = result.Replace("< ", ""); result = result.Replace(" >", ""); option = NextOption(); if (option == MainMenuOption.Play) { result = result.Replace("Play", "< Play >"); } else if (option == MainMenuOption.Credits) { result = result.Replace("Credits", "< Credits >"); } else { result = result.Replace("Exit", "< Exit >"); } mText.text = result; break; default: break; } }
private void pictureBox1_Click(object sender, EventArgs e) { SoundPlayer player = new SoundPlayer("Resources/Start/Open.wav"); player.Play(); this.menuState = MainMenuOption.StartGame; formSelectScenario scenario = new formSelectScenario(); if (scenario.ShowDialog() == DialogResult.OK) { this.mainGame.LoadScenarioInInitialization = true; this.mainGame.InitializationFileName = scenario.ScenarioPath; this.mainGame.InitializationFactionIDs = scenario.SelectedFactionIDs; base.DialogResult = DialogResult.OK; } }
public static void MainMenu() { Console.Write(Constant.MainMenuOption); MainMenuOption option = (MainMenuOption)Helper.ValidInteger(); switch (option) { case MainMenuOption.Login: try { User user = AppDataServices.Authentication(UserInput.GetCredential()); if (user != null) { Menu menu = new Menu(user.Id); menu.UserMainMenu(); } else { Console.WriteLine(Constant.InvalidUserIdPassword); } } catch (Exception) { Console.WriteLine(Constant.InvalidUserIdPassword); } MainMenu(); break; case MainMenuOption.Signup: AppDataServices.AddNewUser(UserInput.NewUser()); MainMenu(); break; case MainMenuOption.Exit: Environment.Exit(0); break; } }
private void buildMainMenu() { if (this._userSession != null) { // All users have these options. MainMenuOption mmoSetup = new MainMenuOption("Setup", "Setup", "Setup Tablesets", "/Setup"); mmoSetup.MenuOptionType = MainMenuOptionType.MenuOption; MainMenu.Options.Add(mmoSetup); MainMenuOption mmoDataMgr = new MainMenuOption("Manage Data", "DataMgr", "Browse and change date", "/DataMgr"); mmoDataMgr.MenuOptionType = MainMenuOptionType.MenuOption; MainMenu.Options.Add(mmoDataMgr); MainMenuOption mmoAdmin = new MainMenuOption("Admin", "Admin", "Administrative panel", "/Admin"); mmoAdmin.MenuOptionType = MainMenuOptionType.MenuOption; MainMenu.Options.Add(mmoAdmin); MainMenuOption mmoSupport = new MainMenuOption("Support", "Support", "Support panel", "/Support"); mmoSupport.MenuOptionType = MainMenuOptionType.MenuOption; MainMenu.Options.Add(mmoSupport); } }
public MainMenuOption SelectMainMenuOption() { DisplayHeader("Main Menu"); int min = int.MaxValue; int max = int.MinValue; MainMenuOption[] options = Enum.GetValues <MainMenuOption>(); for (int i = 0; i < options.Length; i++) { MainMenuOption option = options[i]; if (!option.IsHidden()) { io.PrintLine($"{i}. {option.ToLabel()}"); } min = Math.Min(min, i); max = Math.Max(max, i); } string message = $"Select [{min}-{max - 1}]: "; return(options[io.ReadInt(message, min, max)]); }
private void MainMenuNext() { if (Input.GetAxis("LeftJoyStickY_ANYPLAYER") > 0) { isPressNext = true; } if (isPressNext) { if (Input.GetAxis("LeftJoyStickY_ANYPLAYER") == 0) { isPressNext = false; isPressNextRelease = true; } } if (isPressNextRelease) { isPressNextRelease = false; switch (mainMenuOption) { case MainMenuOption.play: mainMenuOption = MainMenuOption.quit; bg_Play.SetActive(true); bg_Quit.SetActive(false); break; case MainMenuOption.quit: mainMenuOption = MainMenuOption.play; bg_Play.SetActive(false); bg_Quit.SetActive(true); break; default: Debug.Log("Unexpected Player Number Selection Option"); break; } } }
private void CreateMainMenuCategory() { var list = new List <MainMenuOption>(); var loadedMods = ModLoader.Instance().GetLoadedMods(); for (var i = 0; i < loadedMods.Length; i++) { var mod = loadedMods[i]; var item = new MainMenuOption { Name = mod.GetInfo().Name, URL = string.Empty }; list.Add(item); } var mainMenuCategory = new MainMenuCategory { Name = "Mods", Options = list, WithBackOption = true }; MainMenuCustomizer.Instance.AddMainMenuCategory(mainMenuCategory); }
public void Show() { while (true) { ConsoleHelper.DefaultColor = ConsoleColor.Blue; ConsoleHelper.ColorWriteLine(ConsoleColor.Yellow, "Welcome to CRUDRecipeEF"); Console.WriteLine(); ConsoleHelper.ColorWriteLine("1.) Recipe Menu"); ConsoleHelper.ColorWriteLine("2.) Ingredient Menu"); Console.WriteLine(); ConsoleHelper.ColorWriteLine(ConsoleColor.Red, "3.) Quit"); Console.WriteLine(); string input = string.Empty; int option = 0; bool valid = false; while (!valid) { ConsoleHelper.ColorWrite(ConsoleColor.Yellow, "Please select an option: "); input = Console.ReadLine(); valid = ConsoleHelper.ValidateInt(input, (int)MainMenuOption.RecipeMenu, (int)MainMenuOption.Quit, out option); if (!Enum.IsDefined(typeof(MainMenuOption), option)) { _logger.LogWarning("Option is not in enum"); valid = false; } } MainMenuOption choice = (MainMenuOption)option; ExecuteMenuSelection(choice); } }
public static void Run() { while (true) { MainMenuOption mainMenuOption = MainMenu.New(); if (mainMenuOption == MainMenuOption.TwoPlayerGame) { var game = new TwoPlayerPongGame(NewLeftPaddle(), NewRightPaddle(), new Ball()); game.Start(); } else if (mainMenuOption == MainMenuOption.AgainstBot) { RobotDifficultyOption difficulty = RobotDifficultyMenu.New(); bool isBotWithLeftPaddle = PlayerPaddleSideMenu.New() != PaddleSideOption.Left; var game = new RobotPongGame(NewLeftPaddle(), NewRightPaddle(), new Ball(), difficulty, isBotWithLeftPaddle); game.Start(); } else if (mainMenuOption == MainMenuOption.Exit) { Environment.Exit(0); } } }
void Awake() { mmOption = GetComponent <MainMenuOption>(); }
public static string ToLabel(this MainMenuOption option) => option switch {
private void btnExitGame_Click(object sender, EventArgs e) { this.menuState = MainMenuOption.ExitGame; base.DialogResult = DialogResult.No; }
private void btnAbout_Click(object sender, EventArgs e) { this.menuState = MainMenuOption.About; new formAbout().ShowDialog(); }
/// <summary> /// Display the main menu /// </summary> /// <returns></returns> public MainMenuOption DisplayMainMenu() { MainMenuOption mainMenuOption = MainMenuOption.None; int userOptionChoice = 1; bool playerConfirm = false; List <int> availableOptions = new List <int>(); Console.CursorVisible = false; //loop until player presses enter while (!playerConfirm) { //draw header ConsoleUtil.HeaderText = "Main Menu"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Please Select an Option Below!"); Console.WriteLine(); //loop through enum options foreach (MainMenuOption option in Enum.GetValues(typeof(MainMenuOption))) { //add option int value to list availableOptions.Add((int)option); //ignore menu option none if (option != MainMenuOption.None) { //draw single line based on if it is the current selected option if (userOptionChoice == ((int)option)) { Console.Write("\t"); Console.BackgroundColor = ConsoleColor.DarkBlue; Console.WriteLine($"{(int)option}. {option}"); Console.BackgroundColor = ConsoleColor.Black; } else { Console.WriteLine($"\t{(int)option}. {option}"); } } } //read key var input = GetKey(); switch (input.Key) //Switch on Key { case ConsoleKey.UpArrow: userOptionChoice -= 1; //check to see if the userOptionChoice is at the top if (userOptionChoice == (availableOptions.Min())) { userOptionChoice = availableOptions.Max(); } break; case ConsoleKey.DownArrow: userOptionChoice += 1; //check to see if the userOptionChoice is at the bottom if (userOptionChoice == (availableOptions.Max() + 1)) { userOptionChoice = availableOptions.Min() + 1; } break; case ConsoleKey.Enter: playerConfirm = true; mainMenuOption = (MainMenuOption)userOptionChoice; break; } } return(mainMenuOption); }
private void btnAbout_Click(object sender, EventArgs e) { this.menuState = MainMenuOption.About; new formAbout().ShowDialog(); }
private void btnExitGame_Click(object sender, EventArgs e) { this.menuState = MainMenuOption.ExitGame; base.DialogResult = DialogResult.No; }
private void formMainMenu_Click(object sender, EventArgs e) { if (this.menuState == MainMenuOption.Logo) { this.menuState = MainMenuOption.Selecting; this.btnStartNewGame.Visible = true; this.btnLoadFile.Visible = true; this.btnOptions.Visible = true; this.btnAbout.Visible = true; this.btnExitGame.Visible = true; } }
public static void Main(string[] args) { MessageManager message_manager = new MessageManager(); MenuManager menu_manager = new MenuManager(); UserManager user_manager = UserManager.Instance; DatabaseManager database_manager = DatabaseManager.Instance; do { try { MainMenuOption _mainMenuOption = menu_manager.Initial_Menu(); switch (_mainMenuOption) { case MainMenuOption.Login: bool successfull_login; User loggedin_user = user_manager.GetCurrentUser(); //create a loggedin user in order to user his properties in the next menu after successfull login do { bool correct_username, correct_password; do { loggedin_user.Username = menu_manager.LoginMenuUsername(); correct_username = user_manager.UsernameExistsinDatabase(loggedin_user.Username); } while (!correct_username); do { loggedin_user.Password = menu_manager.LoginMenuEnterPassword(); correct_password = user_manager.IsPasswordCorrect(loggedin_user.Username, loggedin_user.Password); } while (!correct_password); successfull_login = user_manager.Login(loggedin_user.Username, loggedin_user.Password); //pairnei ola ta stoixeia o current user otan ginetai i epikoinwnia me ti basi menu_manager.LoginWasSuccessfull(loggedin_user = user_manager.GetCurrentUser()); } while (!successfull_login); switch (loggedin_user.Usertype) { case UserType.User: { UserLoginMenuOption userLoginMenuOption; do { userLoginMenuOption = menu_manager.User_LoggedInMenu(); switch (userLoginMenuOption) { case UserLoginMenuOption.ReadMessageBox: List <string> messages = new List <string>(); messages = message_manager.ViewMessages(loggedin_user); foreach (string element in messages) { Console.WriteLine($"{element}"); } Console.WriteLine("Press a key to go to back"); break; case UserLoginMenuOption.SentMessage: bool sent; do { menu_manager.PickAReceiver(out string receiver_username); menu_manager.SentMessage(receiver_username, out string message); sent = message_manager.SentMessage(loggedin_user, message, receiver_username); Console.WriteLine($"Sent is {sent}"); Console.ReadKey(); } while (!sent); break; case UserLoginMenuOption.EnterChatroom: message_manager.Chatroom(loggedin_user); break; case UserLoginMenuOption.ChangePersonalInfo: user_manager.Change_Personal_Info(loggedin_user); break; case UserLoginMenuOption.Logout: Console.Beep(); successfull_login = false; break; } } while (successfull_login); } break; case UserType.Admin: { AdminLoginMenuOption adminLoginMenuOption; do { adminLoginMenuOption = menu_manager.Admin_LoggedInMenu(); switch (adminLoginMenuOption) { case AdminLoginMenuOption.ReadMessageBox: List <string> messages = new List <string>(); messages = message_manager.ViewMessages(loggedin_user); foreach (string element in messages) { Console.WriteLine($"{element}"); } Console.WriteLine("Press a key to go to back"); break; case AdminLoginMenuOption.SentMessage: bool sent; do { menu_manager.PickAReceiver(out string receiver_username); menu_manager.SentMessage(receiver_username, out string message); sent = message_manager.SentMessage(loggedin_user, message, receiver_username); Console.WriteLine($"Sent is {sent}"); Console.ReadKey(); } while (!sent); break; case AdminLoginMenuOption.EnterChatroom: message_manager.Chatroom(loggedin_user); break; case AdminLoginMenuOption.ChangePersonalInfo: user_manager.Change_Personal_Info(loggedin_user); break; case AdminLoginMenuOption.SelectUsertoViewhisChatHistory: message_manager.AdminWantstoSeeYourMailBox(); break; case AdminLoginMenuOption.DeleteaUsersMessage: message_manager.DeleteAUsersMail(); break; case AdminLoginMenuOption.Logout: Console.Beep(); successfull_login = false; break; } } while (successfull_login); } user_manager.Logout(); break; case UserType.SuperAdmin: { SuperAdmiLoginMenuOption superAdmiLoginMenuOption; do { superAdmiLoginMenuOption = menu_manager.SuperAdmin_LoggedInMenu(); switch (superAdmiLoginMenuOption) { case SuperAdmiLoginMenuOption.ReadMessageBox: List <string> messages = new List <string>(); messages = message_manager.ViewMessages(loggedin_user); foreach (string element in messages) { Console.WriteLine($"{element}"); } Console.WriteLine("Press a key to go to back"); break; case SuperAdmiLoginMenuOption.SentMessage: bool sent; do { menu_manager.PickAReceiver(out string receiver_username); menu_manager.SentMessage(receiver_username, out string message); sent = message_manager.SentMessage(loggedin_user, message, receiver_username); Console.WriteLine($"Sent is {sent}"); Console.ReadKey(); } while (!sent); break; case SuperAdmiLoginMenuOption.EnterChatroom: message_manager.Chatroom(loggedin_user); break; case SuperAdmiLoginMenuOption.ChangePersonalInfo: user_manager.Change_Personal_Info(loggedin_user); break; case SuperAdmiLoginMenuOption.AddPrivileges: user_manager.Add_Privileges(); break; case SuperAdmiLoginMenuOption.DeleteaUsersMessage: message_manager.DeleteAUsersMail(); break; case SuperAdmiLoginMenuOption.DeleteUser: user_manager.Delete_User(); break; case SuperAdmiLoginMenuOption.Logout: Console.Beep(); successfull_login = false; break; } } while (successfull_login); } user_manager.Logout(); break; case UserType.God: GodLoginMenuOption godLoginMenuOption; do { godLoginMenuOption = menu_manager.God_LoggedInMenu(); switch (godLoginMenuOption) { case GodLoginMenuOption.ReadMessageBox: List <string> messages = new List <string>(); messages = message_manager.ViewMessages(loggedin_user); foreach (string element in messages) { Console.WriteLine($"{element}"); } Console.WriteLine("Press a key to go to back"); break; case GodLoginMenuOption.SentMessage: bool sent; do { menu_manager.PickAReceiver(out string receiver_username); menu_manager.SentMessage(receiver_username, out string message); sent = message_manager.SentMessage(loggedin_user, message, receiver_username); Console.WriteLine($"Sent is {sent}"); Console.ReadKey(); } while (!sent); break; case GodLoginMenuOption.EnterChatroom: message_manager.Chatroom(loggedin_user); break; case GodLoginMenuOption.ChangePersonalInfo: user_manager.Change_Personal_Info(loggedin_user); break; case GodLoginMenuOption.SelectUsertoViewhisChatHistory: message_manager.AdminWantstoSeeYourMailBox(); break; case GodLoginMenuOption.DeleteaUsersMessage: message_manager.DeleteAUsersMail(); break; case GodLoginMenuOption.DeleteUser: user_manager.Delete_User(); break; case GodLoginMenuOption.DeleteAllDatabase: database_manager.DeleteAllDatabases(); break; case GodLoginMenuOption.GrantSuperAdminPriveleges: user_manager.Add_Privileges(); break; case GodLoginMenuOption.DepositmillinDollars: user_manager.DepositOneMillionDollars(); break; case GodLoginMenuOption.Logout: Console.Beep(); successfull_login = false; break; } } while (successfull_login); user_manager.Logout(); break; } break; case MainMenuOption.Register: User tempuser = user_manager.GetCurrentUser(); bool successfull_register; do { bool correct_firstname, correct_lastname, correct_username, correct_password; //One by one insertion +check of first name lastname username and password do { tempuser.Firstname = menu_manager.RegisterMenuEnterFirstname(); correct_firstname = user_manager.ValidateRegisteringFirstname(tempuser.Firstname); } while (!correct_firstname); do { tempuser.Lastname = menu_manager.RegisterMenuEnterLastname(); correct_lastname = user_manager.ValidateRegisteringLastname(tempuser.Lastname); } while (!correct_lastname); do { tempuser.Username = menu_manager.RegisterMenuEnterUsername(); correct_username = user_manager.ValidateRegisteringUsername(tempuser.Username); } while (!correct_username); do { tempuser.Password = menu_manager.RegisterMenuEnterPassword(); correct_password = user_manager.ValidateRegisteringPassword(tempuser.Password, out string errormessage); Console.WriteLine($"{errormessage}"); System.Threading.Thread.Sleep(1000); } while (!correct_password); successfull_register = user_manager.RegisterUserinDatabase(tempuser.Firstname, tempuser.Lastname, tempuser.Username, tempuser.Password); user_manager.Logout(); tempuser = user_manager.GetCurrentUser(); } while (!successfull_register); //repeat till the whole process returns a true value of the successfull register flag menu_manager.SuccessfullRegister(tempuser.Username); break; case MainMenuOption.Exit: Console.Clear(); Console.WriteLine("BYE BYE"); System.Threading.Thread.Sleep(2000); Environment.Exit(0); break; } } catch (SystemException e) { Console.WriteLine(e); } } while (true); }