private void MainMenuButtonClicked(MainMenuButtonClickedEvent e) { SceneManager.LoadScene(SceneManager.GetActiveScene().name); //Menu(); }
private void MainMenuButtonClicked(MainMenuButtonClickedEvent e) { Menu(); }
private void MainMenuButtonClicked(MainMenuButtonClickedEvent e) { SceneManager.LoadScene(SceneManager.GetActiveScene().name); //Menu(); }
private void MainMenuButtonClicked(MainMenuButtonClickedEvent e) { Menu(); }