Ejemplo n.º 1
0
    void OnCollisionEnter(Collision collision)
    {
        if (collision.gameObject.tag == "ProtectionBase")
        {
            mainGoHealth = collision.gameObject.GetComponent <MainGoHealth>();
            mainGoHealth.RemoveHealth(1);
            Destroy(gameObject);
        }

        if (Btype1)
        {
            if (collision.gameObject.tag == "Enemy")
            {
                Destroy(collision.gameObject);

                addEnemyKilled();
                //ColliderOBJ.enabled = false;
                Destroy(gameObject);
            }
            //ColliderOBJ.enabled = false;
        }

        if (Btype2)
        {
            if (collision.gameObject.tag == "Enemy")
            {
                //addScore
                Destroy(collision.gameObject);

                addEnemyKilled();
            }
        }
    }
 void OnTriggerEnter(Collider col)
 {
     if (col.tag == "ProtectionBase")
     {
         mainGoHealth = col.gameObject.GetComponent <MainGoHealth>();
         mainGoHealth.RemoveHealth(1);
         Destroy(gameObject);
     }
 }