Ejemplo n.º 1
0
    // Start is called before the first frame update
    protected virtual void Start()
    {
        _mainGameStateManager = GameObject.Find("MainGameStateManager").GetComponent <MainGameStateManager>();

        _spriteRenderer = GetComponent <SpriteRenderer>();
        _rigidbody2D    = GetComponent <Rigidbody2D>();
    }
Ejemplo n.º 2
0
    // Start is called before the first frame update
    protected virtual void Start()
    {
        _mainGameStateManager = GameObject.Find("MainGameStateManager").GetComponent <MainGameStateManager>();
        _enemyManager         = GameObject.Find("EnemyManager").GetComponent <EnemyManager>();

        _spriteRenderer = GetComponent <SpriteRenderer>();
        _rigidbody2D    = GetComponent <Rigidbody2D>();

        switch (_bodyColor)
        {
        case "White":
            _spriteRenderer.color = new Color(1.0f, 1.0f, 1.0f);
            break;

        case "Yellow":
            _spriteRenderer.color = new Color(1.0f, 1.0f, 0.5f);
            break;

        case "Cyan":
            _spriteRenderer.color = new Color(0.5f, 1.0f, 1.0f);
            break;

        case "Magenta":
            _spriteRenderer.color = new Color(1.0f, 0.5f, 1.0f);
            break;
        }
    }
Ejemplo n.º 3
0
    // Start is called before the first frame update
    void Start()
    {
        _gameManager          = GameObject.Find("GameManager").GetComponent <GameManager>();
        _mainSceneManager     = GameObject.Find("MainSceneManager").GetComponent <MainSceneManager>();
        _mainGameStateManager = GameObject.Find("MainGameStateManager").GetComponent <MainGameStateManager>();

        for (int i = 0; i < 9; i++)
        {
            _textMeshProsBestScoreNumbers[i] =
                gameObjectsTextMeshProsBestScoreNumbers[i].GetComponent <TextMeshProUGUI>();
            _textMeshProsYourScoreNumbers[i] =
                gameObjectsTextMeshProsYourScoreNumbers[i].GetComponent <TextMeshProUGUI>();
        }

        for (int i = 0; i < 8; i++)
        {
            _textMeshProsRank[i]  = gameObjectsTextMeshProsRank[i].GetComponent <TextMeshProUGUI>();
            _textMeshProsName[i]  = gameObjectsTextMeshProsName[i].GetComponent <TextMeshProUGUI>();
            _textMeshProsScore[i] = gameObjectsTextMeshProsScore[i].GetComponent <TextMeshProUGUI>();
            _textMeshProsDate[i]  = gameObjectsTextMeshProsDate[i].GetComponent <TextMeshProUGUI>();
        }

        _textMeshProMessage = gameObjectTextMehProMessage.GetComponent <TextMeshProUGUI>();

        _inputFieldName        = gameObjectInputFieldName.GetComponent <TMP_InputField>();
        _imageButtonClose      = gameObjectImageButtonClose.GetComponent <Image>();
        _imageButtonSend       = gameObjectImageButtonSend.GetComponent <Image>();
        _imageButtonArrowLeft  = gameObjectImageButtonArrowLeft.GetComponent <Image>();
        _imageButtonArrowRight = gameObjectImageButtonArrowRight.GetComponent <Image>();

        _isLoaded = true;
    }
Ejemplo n.º 4
0
    // Start is called before the first frame update
    void Start()
    {
        _mainSceneManager     = GameObject.Find("MainSceneManager").GetComponent <MainSceneManager>();
        _mainGameStateManager = GameObject.Find("MainGameStateManager").GetComponent <MainGameStateManager>();
        _canvasMain           = GameObject.Find("CanvasMain").GetComponent <CanvasMain>();

        _spriteRenderer = GetComponent <SpriteRenderer>();
        _rigidbody2D    = GetComponent <Rigidbody2D>();
        _audioSources   = GetComponents <AudioSource>();

        _bodyColor = initialBodyColor;

        switch (_bodyColor)
        {
        case "Yellow":
            _spriteRenderer.color = new Color(1.0f, 1.0f, 0.5f);
            break;

        case "Cyan":
            _spriteRenderer.color = new Color(0.5f, 1.0f, 1.0f);
            break;

        case "Magenta":
            _spriteRenderer.color = new Color(1.0f, 0.5f, 1.0f);
            break;
        }
    }
Ejemplo n.º 5
0
    // Start is called before the first frame update
    void Start()
    {
        _mainGameStateManager = GameObject.Find("MainGameStateManager").GetComponent <MainGameStateManager>();

        _textMeshProScoreNumbers = gameObjectTextMeshProScoreNumbers.GetComponent <TextMeshProUGUI>();

        _isLoaded = true;
    }
Ejemplo n.º 6
0
 // Start is called before the first frame update
 void Start()
 {
     _gameManager          = GameObject.Find("GameManager").GetComponent <GameManager>();
     _mainSceneManager     = GameObject.Find("MainSceneManager").GetComponent <MainSceneManager>();
     _mainGameStateManager = GameObject.Find("MainGameStateManager").GetComponent <MainGameStateManager>();
     _enemyManager         = GameObject.Find("EnemyManager").GetComponent <EnemyManager>();
     _canvasMain           = GameObject.Find("CanvasMain").GetComponent <CanvasMain>();
 }
Ejemplo n.º 7
0
    // Start is called before the first frame update
    void Start()
    {
        _gameManager          = GameObject.Find("GameManager").GetComponent <GameManager>();
        _musicManager         = GameObject.Find("MusicManager").GetComponent <MusicManager>();
        _mainGameStateManager = GameObject.Find("MainGameStateManager").GetComponent <MainGameStateManager>();
        _mainSceneButtons     = GameObject.Find("MainSceneButtons").GetComponent <MainSceneButtons>();
        _spawnManager         = GameObject.Find("SpawnManager").GetComponent <SpawnManager>();
        _player = GameObject.Find("Player").GetComponent <Player>();

        _canvasMain     = gameObjectCanvasMain.GetComponent <CanvasMain>();
        _canvasGameOver = gameObjectCanvasGameOver.GetComponent <CanvasGameOver>();
        _canvasRecords  = gameObjectCanvasRecords.GetComponent <CanvasRecords>();

        _audioSource = GetComponent <AudioSource>();

        StartCoroutine(CoroutineIntroduction());
    }