Ejemplo n.º 1
0
        public GUIObject(Action<GUIObject> readyCallback = null)
        {
            _readyCallback = readyCallback;
            _isReady = false;

            _mc = MainCanvas.Get();

            _box = new GameObject("", typeof(RectTransform));
            _box.name = typeof(GUIObject).ToString();
            _box.transform.SetParent(_mc.canvas().transform, false);

            _triggerHandler = _box.AddComponent<GUITriggerHandler>();
            EventTrigger eventTrigger = _box.AddComponent<EventTrigger>();
            foreach (EventTriggerType type in Enum.GetValues(typeof(EventTriggerType)))
            {
                EventTrigger.Entry entry = new EventTrigger.Entry();
                entry.eventID = type;
                entry.callback.AddListener(_triggerHandler.handler(type));
                eventTrigger.triggers.Add(entry);
            }

            _children = new SortedDictionary<string, GUIObject>(Utilities.StringComparer.Get());

            _name = "";
            _id = Serialization.generateUUID(_box);
            Debug.Log("id: " + _id);

            GOCallback cb = _box.AddComponent<GOCallback>();
            cb.startCallback = (go) =>
            {
                _gameobjectInit();
                GameObject.Destroy(go.GetComponent<GOCallback>());
            };
        }