Ejemplo n.º 1
0
        //private static bool draw;
        private static void OnDraw(EventArgs args)
        {
            foreach (var unit in HeroManager.AllHeroes.Where(o => !o.IsMe && o.IsHPBarRendered).Where(o => o.IsAlly ? DrawAllies : DrawEnemies))
            {
                var HPBarPos = new Vector2(unit.HPBarPosition.X, unit.HPBarPosition.Y);
                // Summoner spells
                foreach (var summonerSpell in Summoners)
                {
                    var spell    = unit.Spellbook.GetSpell(summonerSpell);
                    var cooldown = spell.CooldownExpires - Game.Time;
                    var percent  = (cooldown > 0 && Math.Abs(spell.Cooldown) > float.Epsilon) ? 1f - (cooldown / spell.Cooldown) : 1f;
                    var spellPos = unit.GetSummonerOffset(spell.Slot);
                    if (SummonerSpells.ContainsKey(spell.Name) || spell.Name.Contains("smite"))
                    {
                        var sprite = spell.Name.Contains("smite") ? SummonerSpells["summonersmite"] : SummonerSpells[spell.Name];
                        sprite.Color = GetDrawColor(percent);
                        sprite.Draw(new Vector2(spellPos.X, spellPos.Y));
                    }

                    if (DrawText && cooldown > 0)
                    {
                        Text.TextValue = Math.Floor(cooldown).ToString();
                        Text.Position  = new Vector2((int)spellPos.X - 30 + Text.TextValue.Length, (int)spellPos.Y - 1);
                        Text.Draw();
                    }
                }

                // Spell cooldowns
                foreach (var slot in SpellSlots)
                {
                    var spell    = unit.Spellbook.GetSpell(slot);
                    var cooldown = spell.CooldownExpires - Game.Time;
                    var percent  = (cooldown > 0 && Math.Abs(spell.Cooldown) > float.Epsilon) ? 1f - (cooldown / spell.Cooldown) : 1f;
                    var spellPos = unit.GetSpellOffset(slot);

                    Drawing.DrawLine(new Vector2(spellPos.X, spellPos.Y + 2),
                                     new Vector2(spellPos.X + (int)(percent * 22), spellPos.Y + 2),
                                     Mode == 1 ? 5 : 11, spell.IsLearned ? GetDrawColor(percent) : System.Drawing.Color.SlateGray);

                    if (DrawText && spell.IsLearned && cooldown > 0)
                    {
                        Text.TextValue = Math.Floor(cooldown).ToString();
                        Text.Position  = new Vector2((int)spellPos.X + 10 - Text.TextValue.Length * 2, (int)spellPos.Y + 28);
                        Text.Draw();
                    }
                }

                //Cooldowns
                if (Exp)
                {
                    Drawing.DrawLine(new Vector2(HPBarPos.X - OffsetXpX, HPBarPos.Y - OffsetXpY),
                                     new Vector2(HPBarPos.X - OffsetXpX + 104 * (unit.Experience.XPPercentage / 100),
                                                 HPBarPos.Y - OffsetXpY), 3, System.Drawing.Color.DarkOrange);
                }

                // Draw the main hud
                MainBar.Draw(new Vector2((HPBarPos.X + OffsetHudX), (HPBarPos.Y + OffsetHudY + Mode * 2 - (Exp ? 0 : 1))));
            }
        }
Ejemplo n.º 2
0
        public static void OnDrawEnd(EventArgs args)
        {
            if (Settings.TurnOff)
            {
                return;
            }

            foreach (var unit in EntityManager.Heroes.AllHeroes.Where(o => o.IsHPBarRendered && !o.IsMe).Where(o => o.IsAlly ? Settings.DrawAllies : Settings.DrawEnemies))
            {
                var hpBarPos = new Vector2(unit.HPBarPosition.X, unit.HPBarPosition.Y + -1);
                // Summoner spells
                foreach (var summonerSpell in Summoners)
                {
                    var spell    = unit.Spellbook.GetSpell(summonerSpell);
                    var cooldown = spell.CooldownExpires - Game.Time;
                    var spellPos = GetSummonerOffset(unit, spell.Slot);
                    if (SummonerSpells.ContainsKey(spell.Name.ToLower()))
                    {
                        var sprite = SummonerSpells[spell.Name.ToLower()];
                        sprite.Color = cooldown < 0 ? Color.White : Color.FromArgb(255, Color.DimGray);
                        sprite.Draw(new Vector2(spellPos.X + 1, spellPos.Y + 3));
                    }

                    if (!(cooldown > 0))
                    {
                        continue;
                    }

                    Text.TextValue = Math.Floor(cooldown).ToString(CultureInfo.InvariantCulture);
                    Text.Position  = new Vector2((int)spellPos.X - 30 + Text.TextValue.Length, (int)spellPos.Y + 4);
                    Text.Draw();
                }

                // Spells
                foreach (var slot in SpellSlots)
                {
                    var spell    = unit.Spellbook.GetSpell(slot);
                    var cooldown = spell.CooldownExpires - Game.Time;
                    var percent  = (cooldown > 0 && Math.Abs(spell.Cooldown) > float.Epsilon) ? 1f - (cooldown / spell.Cooldown) : 1f;
                    var spellPos = GetSpellOffset(unit, slot);

                    Drawing.DrawLine(new Vector2(spellPos.X, spellPos.Y + 2),
                                     new Vector2(spellPos.X + (int)(percent * 22), spellPos.Y + 2),
                                     5, spell.IsLearned ? GetDrawColor(percent) : Color.SlateGray);

                    if (!spell.IsLearned || !(cooldown > 0))
                    {
                        continue;
                    }

                    Text.TextValue = Math.Floor(cooldown).ToString(CultureInfo.InvariantCulture);
                    Text.Position  = new Vector2((int)spellPos.X + 10 - Text.TextValue.Length * 2, (int)spellPos.Y + 28);
                    Text.Draw();
                }

                // Draw the main hud
                MainBar.Draw(new Vector2(hpBarPos.X + OffsetHudX, hpBarPos.Y + OffsetHudY - 1));
            }
        }
Ejemplo n.º 3
0
        //private static bool draw;
        private static void OnDraw(EventArgs args)
        {
            foreach (var unit in EntityManager.Heroes.AllHeroes.Where(o => o.IsHPBarRendered && !o.IsMe).Where(o => o.IsAlly ? DrawAllies : DrawEnemies))
            {
                var hpBarPos = new Vector2(unit.HPBarPosition.X, unit.HPBarPosition.Y + (Mode == 1 ? -1 : 0));
                // Summoner spells
                foreach (var summonerSpell in Summoners)
                {
                    var spell    = unit.Spellbook.GetSpell(summonerSpell);
                    var cooldown = spell.CooldownExpires - Game.Time;
                    var spellPos = unit.GetSummonerOffset(spell.Slot);
                    if (SummonerSpells.ContainsKey(spell.Name.ToLower()))
                    {
                        var sprite = SummonerSpells[spell.Name.ToLower()];
                        sprite.Color = cooldown < 0 ? Color.White : Color.FromArgb(255, Color.Red);
                        sprite.Draw(new Vector2(spellPos.X, spellPos.Y));
                    }

                    if (DrawText && cooldown > 0)
                    {
                        Text.TextValue = Math.Floor(cooldown).ToString(CultureInfo.InvariantCulture);
                        Text.Position  = new Vector2((int)spellPos.X - 30 + Text.TextValue.Length, (int)spellPos.Y - 1);
                        Text.Draw();
                    }
                }

                // Spell cooldowns
                foreach (var slot in SpellSlots)
                {
                    var spell    = unit.Spellbook.GetSpell(slot);
                    var cooldown = spell.CooldownExpires - Game.Time;
                    var percent  = (cooldown > 0 && Math.Abs(spell.Cooldown) > float.Epsilon) ? 1f - (cooldown / spell.Cooldown) : 1f;
                    var spellPos = unit.GetSpellOffset(slot);

                    Drawing.DrawLine(new Vector2(spellPos.X, spellPos.Y + 2),
                                     new Vector2(spellPos.X + (int)(percent * 22), spellPos.Y + 2),
                                     Mode == 1 ? 5 : 11, spell.IsLearned ? GetDrawColor(percent) : Color.SlateGray);

                    if (DrawText && spell.IsLearned && cooldown > 0)
                    {
                        Text.TextValue = Math.Floor(cooldown).ToString(CultureInfo.InvariantCulture);
                        Text.Position  = new Vector2((int)spellPos.X + 10 - Text.TextValue.Length * 2, (int)spellPos.Y + 28);
                        Text.Draw();
                    }
                }

                //Cooldowns
                if (Exp)
                {
                    Drawing.DrawLine(new Vector2(hpBarPos.X - OffsetXpX, hpBarPos.Y - OffsetXpY),
                                     new Vector2(hpBarPos.X - OffsetXpX + 104,
                                                 hpBarPos.Y - OffsetXpY), 3, Color.DarkGray);
                    Drawing.DrawLine(new Vector2(hpBarPos.X - OffsetXpX, hpBarPos.Y - OffsetXpY),
                                     new Vector2(hpBarPos.X - OffsetXpX + 104 * (unit.Experience.XPPercentage / 100),
                                                 hpBarPos.Y - OffsetXpY), 3, Color.DarkOrange);
                }

                // Draw the main hud
                MainBar.Draw(new Vector2((hpBarPos.X + OffsetHudX), (hpBarPos.Y + OffsetHudY - (Exp ? 0 : 1))));
            }
        }