// Start is called before the first frame update
 private void Start()
 {
     // Initialize element
     playerCamera    = gameObject.GetComponentInChildren <Camera>();
     magnifyingGlass = gameObject.GetComponentInChildren <MagnifyingGlassManager>();
     fadeController  = FindObjectOfType <FadeController>();
     campfire        = FindObjectOfType <Flicker>();
 }
Ejemplo n.º 2
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    void Start()
    {
        rb              = GetComponent <Rigidbody>();
        camTF           = Camera.main.transform;
        camStandHeight  = camTF.localPosition.y;
        standingSpeed   = speed;
        crouchingSpeed  = speed * 0.5f;
        magnifyingGlass = GetComponentInChildren <MagnifyingGlassManager>();

        Cursor.lockState = CursorLockMode.Locked;
        Cursor.visible   = false;
        fadeController   = FindObjectOfType <FadeController>();
        fadeController.SetTransparent();
    }