Ejemplo n.º 1
0
 public static string Name(MagicTrinketType type)
 {
     switch(type){
     case MagicTrinketType.PENDANT_OF_LIFE:
         return "pendant of life";
     case MagicTrinketType.CLOAK_OF_SAFETY:
         return "cloak of safety";
     case MagicTrinketType.BELT_OF_WARDING:
         return "belt of warding";
     case MagicTrinketType.BRACERS_OF_ARROW_DEFLECTION:
         return "bracers of arrow deflection";
     case MagicTrinketType.CIRCLET_OF_THE_THIRD_EYE:
         return "circlet of the third eye";
     case MagicTrinketType.LENS_OF_SCRYING:
         return "lens of scrying";
     case MagicTrinketType.RING_OF_KEEN_SIGHT:
         return "ring of keen sight";
     case MagicTrinketType.RING_OF_THE_LETHARGIC_FLAME:
         return "ring of the lethargic flame";
     case MagicTrinketType.BOOTS_OF_GRIPPING:
         return "boots of gripping";
     default:
         return "(none)";
     }
 }
Ejemplo n.º 2
0
 public static List<string> Description(MagicTrinketType type)
 {
     switch(type){
     case MagicTrinketType.PENDANT_OF_LIFE:
         return new List<string>{"Pendant of life -- Prevents a lethal attack from","finishing you, but often vanishes afterward."};
     case MagicTrinketType.CLOAK_OF_SAFETY:
         return new List<string>{"Cloak of safety -- Lets you escape to safety","if your health falls too low. Works only once."};
     case MagicTrinketType.BELT_OF_WARDING:
         return new List<string>{"Belt of warding -- If you would take more than 15","damage at once, this item reduces the amount to 15."};
     case MagicTrinketType.BRACERS_OF_ARROW_DEFLECTION:
         return new List<string>{"Bracers of arrow deflection -- Blocks every arrow","fired at you."};
     case MagicTrinketType.CIRCLET_OF_THE_THIRD_EYE:
         return new List<string>{"Circlet of the third eye -- Grants a vision of","your surroundings when you rest."};
     case MagicTrinketType.LENS_OF_SCRYING:
         return new List<string>{"Lens of scrying -- Identifies a random unknown item","from your pack when you descend to a new depth."};
     case MagicTrinketType.RING_OF_KEEN_SIGHT:
         return new List<string>{"Ring of keen sight -- Doubles your chance to","find traps."};
     case MagicTrinketType.RING_OF_THE_LETHARGIC_FLAME:
         return new List<string>{"Ring of the lethargic flame -- While you're on","fire, you'll only burn for 1 damage each turn."};
     case MagicTrinketType.BOOTS_OF_GRIPPING:
         return new List<string>{"Boots of gripping -- Lets you walk across slippery","surfaces without losing traction."};
     default:
         return new List<string>{"(none)"};
     }
 }