Ejemplo n.º 1
0
 public void UpdateOnEquip(MagicItemType from, MagicItemType to)
 {
     switch (from)
     {
         case MagicItemType.RING_OF_RESISTANCE:
             attrs[AttrType.RESIST_FIRE]--;
             attrs[AttrType.RESIST_COLD]--;
             attrs[AttrType.RESIST_ELECTRICITY]--;
             break;
     }
     switch (to)
     {
         case MagicItemType.RING_OF_RESISTANCE:
             attrs[AttrType.RESIST_FIRE]++;
             attrs[AttrType.RESIST_COLD]++;
             attrs[AttrType.RESIST_ELECTRICITY]++;
             if (HasAttr(AttrType.ON_FIRE) || HasAttr(AttrType.CATCHING_FIRE) || HasAttr(AttrType.STARTED_CATCHING_FIRE_THIS_TURN))
             {
                 B.Add("You are no longer on fire. ");
                 int oldradius = LightRadius();
                 attrs[AttrType.ON_FIRE] = 0;
                 attrs[AttrType.CATCHING_FIRE] = 0;
                 attrs[AttrType.STARTED_CATCHING_FIRE_THIS_TURN] = 0;
                 if (oldradius != LightRadius())
                 {
                     UpdateRadius(oldradius, LightRadius());
                 }
             }
             break;
     }
 }
Ejemplo n.º 2
0
		public static string Name(MagicItemType type){
			switch(type){
			case MagicItemType.PENDANT_OF_LIFE:
				return "pendant of life";
			case MagicItemType.RING_OF_PROTECTION:
				return "ring of protection";
			case MagicItemType.RING_OF_RESISTANCE:
				return "ring of resistance";
			case MagicItemType.CLOAK_OF_DISAPPEARANCE:
				return "cloak of disappearance";
			default:
				return "no item";
			}
		}
Ejemplo n.º 3
0
		public static string[] Description(MagicItemType type){
			switch(type){
			case MagicItemType.PENDANT_OF_LIFE:
				return new string[]{"Pendant of life -- Prevents a lethal attack from","finishing you, but only works once."};
			case MagicItemType.RING_OF_PROTECTION:
				return new string[]{"Ring of protection -- Grants a small bonus to","defense."};
			case MagicItemType.RING_OF_RESISTANCE:
				return new string[]{"Ring of resistance -- Grants resistance to cold,","fire, and electricity."};
			case MagicItemType.CLOAK_OF_DISAPPEARANCE:
				return new string[]{"Cloak of disappearance -- When your health falls,","gives you a chance to escape to safety."};
			default:
				return new string[]{"no","item"};
			}
		}
Ejemplo n.º 4
0
		public static cstr StatsName(MagicItemType type){
            cstr cs = new cstr("", Color.Gray, Color.Black);
			cs.bgcolor = Color.Black;
			cs.color = Color.DarkGreen;
			switch(type){
			case MagicItemType.RING_OF_PROTECTION:
				cs.s = "Ring (prot)";
				break;
			case MagicItemType.RING_OF_RESISTANCE:
				cs.s = "Ring (res)";
				break;
			case MagicItemType.PENDANT_OF_LIFE:
				cs.s = "Pendant";
				break;
			case MagicItemType.CLOAK_OF_DISAPPEARANCE:
				cs.s = "Cloak";
				break;
			default:
				cs.s = "No item";
				break;
			}
			return cs;
		}