Ejemplo n.º 1
0
        public void Serialize(BinaryWriter binaryWriter)
        {
            binaryWriter.Write(Type);
            binaryWriter.Write(Index);
            binaryWriter.Write(GetWalkingSpriteId());
            binaryWriter.Write((int)Direction);
            binaryWriter.Write(GetStep());
            binaryWriter.Write(PosInMap.X);
            binaryWriter.Write(PosInMap.Y);

            if (MagicChain != null)
            {
                binaryWriter.Write(true);
                MagicChain.Serialize(binaryWriter);
            }
            else
            {
                binaryWriter.Write(false);
            }

            binaryWriter.Write(Name);
            binaryWriter.Write(Level);
            binaryWriter.Write(MaxHP);
            binaryWriter.Write(HP);
            binaryWriter.Write(MaxMP);
            binaryWriter.Write(MP);
            binaryWriter.Write(Attack);
            binaryWriter.Write(Defend);
            binaryWriter.Write(Speed);
            binaryWriter.Write(Lingli);
            binaryWriter.Write(Luck);
            binaryWriter.Write(CurrentExp);

            for (int i = 0; i < 8; i++)
            {
                if (Equipments[i] == null)
                {
                    binaryWriter.Write(0);
                    binaryWriter.Write(0);
                }
                else
                {
                    binaryWriter.Write(Equipments[i].Type);
                    binaryWriter.Write(Equipments[i].Index);
                }
            }
        }
Ejemplo n.º 2
0
        public override void SetData(byte[] buf, int offset)
        {
            Type     = buf[offset] & 0xFF;
            Index    = buf[offset + 1] & 0xFF;
            _imgHead = Context.LibData.GetImage(1, Index);
            SetWalkingSprite(new WalkingSprite(Context, Type, buf[offset + 0x16] & 0xFF));
            FightingSprite = new FightingSprite(Context, false, Index);
            Direction direction = Direction.North;

            switch (buf[offset + 2] & 0xFF)
            {
            case 1:
                direction = Direction.North;
                break;

            case 2:
                direction = Direction.East;
                break;

            case 3:
                direction = Direction.South;
                break;

            case 4:
                direction = Direction.West;
                break;
            }
            Direction = direction;
            SetStep(buf[offset + 3] & 0xff);
            SetPosInMap(buf[offset + 5] & 0xFF, buf[offset + 6] & 0xFF);
            MagicChain = Context.LibData.GetMagicChain(buf[offset + 0x17] & 0xff);
            if (MagicChain != null)
            {
                MagicChain.LearnFromChain(buf[offset + 9] & 0xff);
            }
            else
            {
                MagicChain = new ResMagicChain(Context);
            }
            Name   = buf.GetString(offset + 0x0a);
            Level  = buf[offset + 0x20] & 0xff;
            MaxHP  = buf.Get2BytesUInt(offset + 0x26);
            HP     = buf.Get2BytesUInt(offset + 0x28);
            MaxMP  = buf.Get2BytesUInt(offset + 0x2a);
            MP     = buf.Get2BytesUInt(offset + 0x2c);
            Attack = buf.Get2BytesUInt(offset + 0x2e);
            Defend = buf.Get2BytesUInt(offset + 0x30);
            Speed  = buf[offset + 0x36] & 0xff;
            Lingli = buf[offset + 0x37] & 0xff;
            Luck   = buf[offset + 0x38] & 0xff;

            CurrentExp = buf.Get2BytesUInt(offset + 0x32);

            LevelupChain = Context.LibData.GetLevelupChain(Index);

            int tmp;

            tmp = buf[offset + 0x1e] & 0xff;
            if (tmp != 0)
            {
                Equipments[0] = Context.LibData.GetGoods(6, tmp) as GoodsEquipment;
            }

            tmp = buf[offset + 0x1f] & 0xff;
            if (tmp != 0)
            {
                Equipments[1] = Context.LibData.GetGoods(6, tmp) as GoodsEquipment;
            }

            tmp = buf[offset + 0x1b] & 0xff;
            if (tmp != 0)
            {
                Equipments[2] = Context.LibData.GetGoods(5, tmp) as GoodsEquipment;
            }

            tmp = buf[offset + 0x1d] & 0xff;
            if (tmp != 0)
            {
                Equipments[3] = Context.LibData.GetGoods(3, tmp) as GoodsEquipment;
            }

            tmp = buf[offset + 0x1c] & 0xff;
            if (tmp != 0)
            {
                Equipments[4] = Context.LibData.GetGoods(7, tmp) as GoodsEquipment;
            }

            tmp = buf[offset + 0x19] & 0xff;
            if (tmp != 0)
            {
                Equipments[5] = Context.LibData.GetGoods(2, tmp) as GoodsEquipment;
            }

            tmp = buf[offset + 0x1a] & 0xff;
            if (tmp != 0)
            {
                Equipments[6] = Context.LibData.GetGoods(4, tmp) as GoodsEquipment;
            }

            tmp = buf[offset + 0x18] & 0xff;
            if (tmp != 0)
            {
                Equipments[7] = Context.LibData.GetGoods(1, tmp) as GoodsEquipment;
            }
        }