private bool Init() { while (working) { if (MachineFunctions.IsGameEnable() == 1 && MachineFunctions.GetGameModules(out dll_client_address, out dll_engine_address) == 1) { break; } Thread.Sleep(Constants.cheatRefreshDelay); } return(working); }
private bool Init() { while (working) { if (MachineFunctions.IsGameEnable() == 1 && MachineFunctions.GetGameModules(out dll_client_address, out dll_engine_address) == 1) { break; } Thread.Sleep(Constants.cheatRefreshDelay); } return(working); }