Ejemplo n.º 1
0
        public IEnumerator <ICoroutineAction> EndingSequence()
        {
            foreach (var text in LevelDialogue.Ending)
            {
                yield return(new WaitUntil(UntilTextCrawlIsFinished(text)));

                yield return(new WaitUntil(UntilTextCrawlIsClosed()));

                this.input.upward = true;
            }

            MachinaGame.Quit();
        }