Ejemplo n.º 1
0
 public void RemoveAllCharactersByType(MZCharacterType characterType)
 {
     foreach( MZCharacter character in  _dicActiveCharactersListByType[characterType] )
     {
         character.Disable();
     }
 }
Ejemplo n.º 2
0
    public void Add(MZCharacterType characterType, MZCharacter character)
    {
        MZDebug.Assert( _dicActiveCharactersListByType != null, "_dicActiveCharactersListByType is null" );
        MZDebug.Assert( _dicActiveCharactersListByType.ContainsKey( characterType ) != false, "characterType(" + characterType.ToString() + ") is not support" );

        character.Enable();

        _dicActiveCharactersListByType[ characterType ].Add( character );

        if( characterType == MZCharacterType.Player )
        {
            AddPlayerCacheInfo( character );
        }
    }
Ejemplo n.º 3
0
    public static int GetDepthOfCharacter(MZCharacterType type)
    {
        switch( type )
        {
            case MZCharacterType.EnemyAir:
                return -200;

            case MZCharacterType.Player:
                return -400;

            case MZCharacterType.PlayerBullet:
                return -600;

            case MZCharacterType.EnemyBullet:
                return -800;
        }

        MZDebug.Assert( false, "undefine type: " + type.ToString() );
        return -1;
    }
Ejemplo n.º 4
0
    public static Color GetCollisionColor(MZCharacterType type)
    {
        switch( type )
        {
            case MZCharacterType.Player:
                return Color.red;

            case MZCharacterType.PlayerBullet:
                return Color.cyan;

            case MZCharacterType.EnemyAir:
            case MZCharacterType.EnemyGround:
                return Color.green;

            case MZCharacterType.EnemyBullet:
                return Color.blue;

            default:
                return Color.white;
        }
    }
Ejemplo n.º 5
0
    public string GetContainerNameByType(MZCharacterType type)
    {
        switch( type )
        {
            case MZCharacterType.Player:
                return "MZPlayers";

            case MZCharacterType.PlayerBullet:
                return "MZPlayerBullets";

            case MZCharacterType.EnemyAir:
                return "MZEnemiesAir";

            case MZCharacterType.EnemyBullet:
                return "MZEnemyBullets";

            default:
                MZDebug.Assert( false, "Undefine type: " + type.ToString() );
                return "";
        }
    }
Ejemplo n.º 6
0
    void RemoveDisableCharacterObject(MZCharacterType type)
    {
        List<MZCharacter> charactersList = _dicActiveCharactersListByType[ type ];

        for( int i = 0; i < charactersList.Count; i++ )
        {
            if( charactersList[ i ].isActive == false )
            {
                charactersList[ i ].OnRemoving();
                MZCharacterObjectsFactory.instance.Remove( type, charactersList[ i ].name, charactersList[ i ].gameObject );
                charactersList.Remove( charactersList[ i ] );
                i--;
            }
        }
    }