void ReloadTexture() { if (!string.IsNullOrEmpty(TextureName)) { MYUITools.GetAssetFunc(TextureName, OnLoadTexture, 0); } }
public void SetMask(string mask) { needSetMaskName = mask; if (this.atlas != null) { if (!string.IsNullOrEmpty(mask)) { if (mNormalAtlas == null) { mNormalAtlas = this.atlas; } this.atlas = MYUITools.GetMaskAtlas(mNormalAtlas, mask); } else { this.atlas = mNormalAtlas; } } }
public void SetAtlas(string name, string spriteName) { this.spriteName = spriteName; MYUITools.GetAssetFunc(name, OnLoadAtlas, 1); }
public void OnLoadSmilyFont(string name, UnityEngine.Object obj) { mSmilyFont = (obj as GameObject).GetComponent <UIFont>(); MYUITools.ResetFontWhenLoadInGame(obj as GameObject); }