private void _actionCreateGame(OBJ_Client from, MSG_MESSAGE message) { // if user is Logged if (from.Login != null) { Guid guid = Guid.NewGuid(); MSG_Game createGame = (MSG_Game)message.Values; while (this._games.ContainsKey(guid)) { guid = Guid.NewGuid(); } OBJ_Game game = new OBJ_Game(guid, from, createGame); this._games.Add(guid, game); from.send(new MSG_MESSAGE("GAME_JOINED", game)); } // User not logged. else { from.send(new MSG_MESSAGE("ERROR", "Please connect before")); } }
private MSG_Game _get_MSG_Game() { MSG_Game game = new MSG_Game(); game.ID = this._id; game.By = this._player1.Login; game.Name = this._name; game.Width = this._width; game.Height = this._height; game.Boats = this._boats; return(game); }
public OBJ_Game(Guid guid, OBJ_Client creator, MSG_Game game = null) { this._id = guid; this._player1 = creator; this._boats = new Dictionary <int, int>(); if (null != game) { this._name = game.Name; this._width = game.Width > 20 ? 20 : game.Width; this._height = game.Height > 20 ? 20 : game.Width; this._boats = game.Boats; } }
private void _actionJoinGame(OBJ_Client from, MSG_MESSAGE message) { // if user is Logged if (from.Login != null) { MSG_Game game = (MSG_Game)message.Values; // If game exist. if (this._games.ContainsKey(game.ID)) { OBJ_Game selectedGame = this._games[game.ID]; // If game is free if (null == selectedGame.Player2) { selectedGame.Player2 = from; selectedGame.Player1.send(new MSG_MESSAGE("PLAYER_CONNECTED", from.Login)); from.send(new MSG_MESSAGE("GAME_JOINED", game)); } // if game is full else { from.send(new MSG_MESSAGE("ERROR", "Game is full")); } } // If game not exist. else { from.send(new MSG_MESSAGE("ERROR", "Game not exist")); } } // User not logged. else { from.send(new MSG_MESSAGE("ERROR", "Please connect before")); } }