private void TimePassed(double initTime, double realTime) { IsWork = false; MPlayer.EndInfiniteLife(); }
private void TimePassed() { IsWork = false; MPlayer.EndInfiniteLife(); }
private void TimePassed(double initTime, double realTime) { IsWork = false; MPlayer.EndInfiniteLife(); }
private void TimePassed() { IsWork = false; MPlayer.EndInfiniteLife(); }