IEnumerator moveOn(float _time, MOVEON move) { if (move == MOVEON.LEFT) { prefabMoveLeft.SetActive(true); } else { prefabMoveRight.SetActive(true); } yield return(new WaitForSeconds(_time)); if (move == MOVEON.LEFT) { prefabMoveLeft.SetActive(false); } else { prefabMoveRight.SetActive(false); } }
public void startMoveOn(float _time, MOVEON move) { StartCoroutine(moveOn(_time, move)); }