Ejemplo n.º 1
0
        /// <summary>
        /// Requests a vibration on Android for the specified pattern, amplitude and optional repeat
        /// </summary>
        /// <param name="pattern">Pattern.</param>
        /// <param name="amplitudes">Amplitudes.</param>
        /// <param name="repeat">Repeat : -1 : no repeat, 0 : infinite, 1 : repeat once, 2 : repeat twice, etc</param>
        public static void AndroidVibrate(long[] pattern, int[] amplitudes, int repeat, bool threaded = false)
        {
            if (!MMNVPlatform.Android())
            {
                return;
            }

            if ((pattern == null) || (amplitudes == null))
            {
                return;
            }

            if ((pattern.Length == 0) || (amplitudes.Length == 0))
            {
                return;
            }

            if ((AndroidSDKVersion() < 26))
            {
                AndroidVibrator.Call("vibrate", pattern, repeat);
            }
            else
            {
                if (threaded)
                {
                    if (_androidVibrateThread == null)
                    {
                        _androidVibrateThread     = new MMNVAltThread <MMNVAndroidVibrateThreadData>();
                        _androidVibrateThreadData = new MMNVAndroidVibrateThreadData();
                    }

                    _androidVibrateThreadData.Pattern    = pattern;
                    _androidVibrateThreadData.Amplitudes = amplitudes;
                    _androidVibrateThreadData.Repeat     = repeat;
                    _androidVibrateThread.Run(AndroidVibrateThread, _androidVibrateThreadData);
                }
                else
                {
                    AndroidVibrateNoThread(pattern, amplitudes, repeat);
                }
            }
        }
Ejemplo n.º 2
0
 /// <summary>
 /// An internal method used to vibrate on a pattern/amplitude model using a secondary thread
 /// If you use that, you should call MMNVAndroid.ClearThreads() on exit (where exactly depends on your game, but OnDisable should cover most cases)
 /// </summary>
 /// <param name="threadData"></param>
 private static void AndroidVibrateThread(MMNVAndroidVibrateThreadData threadData)
 {
     AndroidJNI.AttachCurrentThread();
     AndroidVibrateNoThread(threadData.Pattern, threadData.Amplitudes, threadData.Repeat);
     AndroidJNI.DetachCurrentThread();
 }